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Re: Another Death idea thread.
Posted: 04 Jul 2011 03:16
by Celephias
Booger - well-said. I'd like to second those points.
Re: Another Death idea thread.
Posted: 04 Jul 2011 07:29
by Anahita
Celephias wrote:Booger - well-said. I'd like to second those points.
Ditto.
Re: Another Death idea thread.
Posted: 04 Jul 2011 11:22
by Amberlee
Actually for some really big characters in certain guilds its a necessity to die to gain guildstat.
Guildstat in some guilds is the main "power stat" that defines them.
Look at Blademasters.
The damage you do is based on how many links you have(which is based on guildstat)
And to teach the maximum you need INSANE amounts of guildstat.
You can go from hero to myth then die back to hero and go to myth again without having reached 10 links.
And it doesnt even get good until you have 8 links which also takes a good amount of time.
Re: Another Death idea thread.
Posted: 04 Jul 2011 19:21
by Celephias
Amberlee - I agree and understand that point. If I can put words in Booger's mouth though, I would say that this is perhaps the problem to be solved rather than using deaths as a way to solve it.
Re: Another Death idea thread.
Posted: 04 Jul 2011 19:46
by Zingil
Zingil finally got his tenth Blademaster link four days ago. It only took fourteen years...
-Zingil's player
Re: Another Death idea thread.
Posted: 04 Jul 2011 19:50
by Laurel
with 0 deaths meanwhile ...
Re: Another Death idea thread.
Posted: 04 Jul 2011 20:56
by Arcon
Zingil wrote:Zingil finally got his tenth Blademaster link four days ago. It only took fourteen years...
-Zingil's player
And how would it make you feel if I got my tenth link after a couple of months because I kept on commiting suicide so I could fast grind my guild xp?
Re: Another Death idea thread.
Posted: 04 Jul 2011 21:35
by OgreToyBoy
arcon wrote:Zingil wrote:Zingil finally got his tenth Blademaster link four days ago. It only took fourteen years...
-Zingil's player
And how would it make you feel if I got my tenth link after a couple of months because I kept on commiting suicide so I could fast grind my guild xp?
At least you can't cheat the ogre system like that.. but there are other ways

Re: Another Death idea thread.
Posted: 04 Jul 2011 23:29
by Zingil
Arcon wrote:
And how would it make you feel if I got my tenth link after a couple of months because I kept on commiting suicide so I could fast grind my guild xp?
It does water down the concept of having reached the highest title in a guild I agree but if the price for avoiding having tea with Lars was slow progress in the Blademaster guild then it was well worth it in my opinion.
But I agree that it is silly that people do this and I guess the situation has become worse with the introduction of death recovery which made the process even faster than before. I like Booger's idea of only adding 'new' xp to the guild stat which, if I understood Booger correctly, means that while on death recovery you would not gain any guildstat at all (though you would still lose a portion of the experience gained as guild tax). Another option would be to have characters suffer a loss in guild stat when they die, just like the loss of normal stats.
Booger's other suggestion, of not subjecting the experience paid as guild tax to the brute factor has its merits as well but would unfortunately necessitate a recalibration of titles and abilities in almost every guild as characters' guild stats would invariably grow significantly larger than they are now.
-Zingil's player
Re: Another Death idea thread.
Posted: 05 Jul 2011 11:41
by Amberlee
Sorry but NO NO and NO Zingil.
For big players it would be completely useless to join blademasters then.
It would actually completely ruin the guild.