Re: changes to mechanics
Posted: 03 Aug 2013 20:59
I would not be surprised if that was standard behavior ffs! Are you as detached from the game as you pretend to be, Petros? Please ...
This said NPC that heals whenever someone joins combat with him/her is the behavior that was supposed to be in place when s/he was created. Laurel killed him countless times before. Now she can not - for 1-3 weeks or so.
Viridian was never using more than 1 special during the whole fight with Laurel. Now he does whenever crush is being prepared.
Please don't attempt to handle me like I was a nuisance-lame-user-noob instead of an active player of this game for years. Have you been that recently, Petros?
Exchanging notes with you, I feel like calling a hindu-run call-center with a specific technical question ... all I get in reply seems to be "have you tried to turn it off and on again?" ...
Am I supposed to run around bug-report things or bug-report Laurel instead? Or maybe you (wizards in general) could take your head out of your ... hands and check this in the code. Laurel has not been changing any line of code, while you (wizards in general) obviously have. It's obvious as well that you have not thought about the implications of those changes nor ran any reliable tests for it prior to implementing this change.
Or ... am I supposed to believe Genesis code is as proactive and superior, that it started to change on it's own?
This said NPC that heals whenever someone joins combat with him/her is the behavior that was supposed to be in place when s/he was created. Laurel killed him countless times before. Now she can not - for 1-3 weeks or so.
Viridian was never using more than 1 special during the whole fight with Laurel. Now he does whenever crush is being prepared.
Please don't attempt to handle me like I was a nuisance-lame-user-noob instead of an active player of this game for years. Have you been that recently, Petros?
Exchanging notes with you, I feel like calling a hindu-run call-center with a specific technical question ... all I get in reply seems to be "have you tried to turn it off and on again?" ...
Am I supposed to run around bug-report things or bug-report Laurel instead? Or maybe you (wizards in general) could take your head out of your ... hands and check this in the code. Laurel has not been changing any line of code, while you (wizards in general) obviously have. It's obvious as well that you have not thought about the implications of those changes nor ran any reliable tests for it prior to implementing this change.
Or ... am I supposed to believe Genesis code is as proactive and superior, that it started to change on it's own?