New NPC in Sparkle
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: New NPC in Sparkle
Why do we need it?
I actually think it will destroy some of magic.
There were cases that logs were rewritten or created from scratch to do some RP.
Why to ruin it?
Every client should have logging ability... I don't see why wizards should use their time on this topic.
I actually think it will destroy some of magic.
There were cases that logs were rewritten or created from scratch to do some RP.
Why to ruin it?
Every client should have logging ability... I don't see why wizards should use their time on this topic.
Re: New NPC in Sparkle
I think that the "hit record too late" problem could be solved by simply changing it to: "commit past 2 minutes to memory" or "recall 2 minutes". But that would imply that everything is being logged all the time and you get snippets from that. Not sure if that's feasible. Perhaps if we had auto-log for every player but only storing past 10 minutes, and then you'd be able to commit them to memory stone, that could work.gorboth wrote:An interesting idea, indeed. The idea of a "real time" playback would only be possible if the stone was allowed a "real time" recording of the event. If we want to allow players to "write" to a stone the way they might post a log on a board, no real-time playback would be possible.
I think the real-time playback is by far the cooler implementation for a few reasons. Firstly, it would allow people to experience the event from the perspective of the person who recorded it - a very powerful and palpable thing! Secondly, it would mean that the logs could not be altered to present false-truths, as they would be part of the hard-code of the game and thus far more reliable as a testimony to a given event.
The drawback is that you would be likely to miss the beginning of the event, because you might hit "record" just after you are attacked, or whatnot (though, I suppose the right triggers could pretty much have the thing start directly after the attack takes place.)
This could be a very interesting and powerful tool, and I think it is definitely possible to code. Perhaps such a thing as this could be another potential perk-power for membership in something like an Actor's Club?
I'll look into the idea of the ability, at least!
G.
Time is precious. Waste it wisely.
Re: New NPC in Sparkle
And stones could vary in price depending on the lenght of recorded time.
I like that!
I like that!
Re: New NPC in Sparkle
It's not so difficult to implement.
The problem is that there currently exists a rule which says this:
The problem is that there currently exists a rule which says this:
Please keep in mind that the council members are mortals, so they
should not have wizard-like powers or knowledge, but be subject to the
risks of second hand information and hearsay, lack of proofs and so on
like any other law enforcement officer.
Re: New NPC in Sparkle
If it was implemented re-using editor/functionality from notes/mails this rule wouldn't be broken.cotillion wrote:It's not so difficult to implement.
The problem is that there currently exists a rule which says this:
Please keep in mind that the council members are mortals, so they
should not have wizard-like powers or knowledge, but be subject to the
risks of second hand information and hearsay, lack of proofs and so on
like any other law enforcement officer.
/M
Re: New NPC in Sparkle
I think what Cotillion means is that if this was created, these new logs would be indisputable proof, while an editor log can be tampered with and fake logs created in order to deceive etc. With 100% true logs, that part of the game will be removed.mumon wrote:If it was implemented re-using editor/functionality from notes/mails this rule wouldn't be broken.cotillion wrote:It's not so difficult to implement.
The problem is that there currently exists a rule which says this:
Please keep in mind that the council members are mortals, so they
should not have wizard-like powers or knowledge, but be subject to the
risks of second hand information and hearsay, lack of proofs and so on
like any other law enforcement officer.
/M
So yeah... thats a decision that someone has to make. Should players have the ability to record true logs, or not? I guess as usual there's pros and cons. Now when Cotillion brought up this rule (which I didn't even know existed) I think I kinda like it as it as. That you can create fake logs in order to trick someone. Maybe we shouldn't remove that feature?
Re: New NPC in Sparkle
I understood perfectly what Cotillion meant, re-read my replyKiara wrote:
I think what Cotillion means is that if this was created, these new logs would be indisputable proof, while an editor log can be tampered with and fake logs created in order to deceive etc. With 100% true logs, that part of the game will be removed.
So yeah... thats a decision that someone has to make. Should players have the ability to record true logs, or not? I guess as usual there's pros and cons. Now when Cotillion brought up this rule (which I didn't even know existed) I think I kinda like it as it as. That you can create fake logs in order to trick someone. Maybe we shouldn't remove that feature?

The rationale for having them completely editable could be that characters could manipulate their own memories.mumon wrote: If it was implemented re-using editor/functionality from notes/mails this rule wouldn't be broken.
People seem to miss that the main point of my suggestion was to create a new in-game concept so you wouldn't have to break character:
"Can you please provide me with a memory stone of the encounter."
compared to:
"Can you please mail me a log of the encounter."
Also you could auction memory-stones of memorable epic fights against other players or monsters.
Whether this is implemented or not is no big deal to me, I just reply to this since people seem to misunderstand my suggestion...
/M
Re: New NPC in Sparkle
Mumon: Oh right. Well I suppose I was the one who didn't understand!
I did get that you mainly wanted to provide an RP way to share logs, which I liked. Just didn't understand that you meant them to be editable like editor logs etc.
So follow up question: How do you motivate being able to change your log in a memory stone? I mean RP wise, if the stone record your memories... would it not be strange to "edit stone" to edit it? Or could it be solved in some clever way? Hmm....
I did get that you mainly wanted to provide an RP way to share logs, which I liked. Just didn't understand that you meant them to be editable like editor logs etc.
So follow up question: How do you motivate being able to change your log in a memory stone? I mean RP wise, if the stone record your memories... would it not be strange to "edit stone" to edit it? Or could it be solved in some clever way? Hmm....
Re: New NPC in Sparkle
I explained it poorly with this sentence.Kiara wrote:So follow up question: How do you motivate being able to change your log in a memory stone? I mean RP wise, if the stone record your memories... would it not be strange to "edit stone" to edit it? Or could it be solved in some clever way? Hmm....
One way to explain this in-game could be:mumon wrote: The rationale for having them completely editable could be that characters could manipulate their own memories.
As part of the process to create a memory stone you get an herb from the npc that puts you in a trance that allows you to re-experience past events in a manner similar to lucid dreaming (http://en.wikipedia.org/wiki/Lucid_dream). Just like with lucid dreaming you could be passive (i.e. enter a log un-edited) or try to exert some influence over the dream (i.e. edit the log).
/M
Re: New NPC in Sparkle
I guess we should make dreamcatchers instead of memory stones then. I can already envision a quest to create your own, personalized and unique dreamcatcher.
Time is precious. Waste it wisely.
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