Re: Removing Limits on High Quality Items
Posted: 15 Jan 2014 22:07
I agree that it is a valid way to play. But does this way of playing (collecting / recycling gear) have to be in direct contention with another enjoyed way to play (i.e. maybe not having the best of EVERY items, but maybe a darn good couple of items)? That's where the gear limit affects the game negatively, in my opinion - one type of player's enjoyed play style is able to render ineffective another play style, to some degree. Especially when it comes to things like the quickwood hoopak, for example, which is about the only decently effective weapon for SS kenders (I'm sure there are other good examples, this is just an easy to think of one that I mentioned above.) Even if it were set up in some obscure way where what is a normal 20% drop rate limit 5 item drops to a 5% drop rate after 5 are in the realms - all players would have a chance - even a tiny chance - at good gear when they went looking for it.Celephias wrote:I also agree that there are those who really enjoy collecting gear. I think this is a valid play style too.
I'm not saying people shouldn't be able to collect gear and recycle it and enjoy that playstyle. I just think others should be able to have a small chance (even if it is quite small) at getting those good items as well.