Probably simpler to just run another Scavenger Hunt though? Than create something new that is almost the same like what we already have? But maybe add some extra-nice prizes?nomm wrote:I think it is important to keep it simply. Set a goal that is easy to fix, and if we
get more, even better.
On another mud, each christmas there was double-xp during christmas days. You
were simply rewarded double in combat experience while fighting.
An event would be nice, could be some kind of collection event where you are to
find ancient relics.
- Nemesis sword
- Raven-beaked warhammer (I think it was, could be turned and damage armour)
- Used to be a good axe, wielded by a dwarven merchant in Terel.
- Perhaps you can find an old guilditem beloning to the closed guilds:
Mystics, Khiraa, Shadow Walkers, Wizards of High Sorcery, Kaheda
- A picture of the dragon that used to fly you from Solace to Vingaard Keep.
- A picture with a griffon carrying a rider to icewall. The rider seems to be
spitting on a bird.
Im sure it wont be hard to fill a list with 50 items, if nothing else we can fill
it with pictures of certain wizards who after all created all thisHow about some
ascii depicting you in rl
All of this could be randomly dropped by mobs, and you then can trade with
others to fill your collection. This way there is alot of interaction, which is
fun, and all have equal chances to succeed. Ok, some guilds can grind more
easily than others, but all have a fair chance, even smaller players.
But like I said earlier too, I agree that keeping it simple but fun is the key here I think. Putting all effort into some huge coding project that may or may not be completed, and may or may not be liked... well that's way too risky imho, and I think players would enjoy small things like double XP, event re-runs, addition of special items, armours and weapons, etc just as much like some fancy newly-coded special event.