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Re: "unused" Descriptor

Posted: 05 Mar 2014 23:20
by gorboth
No problem. This one was quite easy. The "unused" idea requires more complex implementation, if we were to do it, as it would need to toggle as something is equipped or unequipped. I suggest someone submit it as a <sysidea> in-game where Mercade could consider its merits/feasibility.

G.

Re: "unused" Descriptor

Posted: 05 Mar 2014 23:30
by Amorana
gorboth wrote:No problem. This one was quite easy. The "unused" idea requires more complex implementation, if we were to do it, as it would need to toggle as something is equipped or unequipped. I suggest someone submit it as a <sysidea> in-game where Mercade could consider its merits/feasibility.

G.
Done!

Submitted my ideas of both the "unused" and the "equipment" descriptors. I understand they may be a bit more difficult to implement, for sure, but now they are at least sitting in the sysidea queue for consideration.