gorboth wrote:cotillion wrote:I think we've mistakenly started down this path of things saving...
Time to decide if we want items to save or not.
Some items save sometimes is not a good policy.
Meaning, perhaps no herbs should save at all, or potions, or anything other than quest rewards and guild items, etc? Is that what you mean by this distinction?
G.
It may not be the most logical system, I agree there.
It's interesting when you talk to real newbies on the nline. The question always comes up: "Will my stuff save when I quit?" or "Why doesnt my stuff save when I quit?", or similar, and then someone starts explaining:
Weapons and armours dont save at all, unless they glow, then they save once, but stop glowing afterwards.
Coins and food(I think?) save forever unless you die.
Herbs, potions and leftovers also save when you quit, but you lose them if you dont login for two weeks.
The above applies only if you quit in a start room, otherwise you lose everything.
I guess we have grown used to it, but it's becomes pretty apparent when listening to someone explaining our system for a new player, that it's maybe not the simplest and most logical system.
With our current way of handling herbs, potions and component in magic guilds though I think if we are to make nothing save, we would need some type of "locker" system as Kitriana suggested. Otherwise magic users will probably be at a big disadvantage...? Or have to keep their stuff in racks and packs in guilds etc. I think I once suggested giving the Gnomes a "vault" where you can put gems, leftovers, potions, herbs etc. The problem with that, if it's a problem, would probably mean people would end up with hundreds of thousands of herbs and stuff after awhile... Not sure if that's good either? Unless we of course limit the size of the vault. Which may be the best solution perhaps?
As for the vote, it's extremely one-sided. It's rare to see a vote this one-sided. So its pretty apparent nobody really likes how the current two week limit works.
Personally I feel it's definitely worth exploring ideas for using the email-addresses we have but do not currently use, but maybe not for this. I'd rather see an optional reminder for wednesday quest or something. So you can chose to get a mail at 00.00 every wednesday, but the default is off. That rewards playing, but its no huge loss if you miss it either. Losing your herbs and other components for not playing is just a punishment. And a reminder saying "Don't forget to play Genesis or we take away your stuff!" doesn't sound very positive... while a "It's wednesday again, and that means quest XP!" mail is probably more fun to get?