Imbuements

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Draugor
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Re: Imbuements

Post by Draugor » 07 Jan 2015 17:12

Manglor wrote:
Draugor wrote:DUmbfuck, people that purposely break boats on purpose are retards and should be deleted
Since when do wizards ever do the right thing when it comes to people cheating/abusing bugs/breaking things?

Never, sadly, all captains should be unattackable and asshats that does this shit should be nuked without recovery

Manglor
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Re: Imbuements

Post by Manglor » 07 Jan 2015 17:34

Help Rules - Player Killing and Griefing wrote:..."Malicious or excessive griefing such as message-spamming and intentional quest disruption are also strongly discouraged."
Oh, you mean like deliberately slaying a ship captain on the Sparkle-Newports ship hub so no one, especially newbies, can go there and quest? Tarshir is a major quest giver, and this crime against the rules and spirit of Genesis must not go unpunished.

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Cherek
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Re: Imbuements

Post by Cherek » 07 Jan 2015 17:55

Manglor wrote:
Help Rules - Player Killing and Griefing wrote:..."Malicious or excessive griefing such as message-spamming and intentional quest disruption are also strongly discouraged."
Oh, you mean like deliberately slaying a ship captain on the Sparkle-Newports ship hub so no one, especially newbies, can go there and quest? Tarshir is a major quest giver, and this crime against the rules and spirit of Genesis must not go unpunished.
Not sure it qualifies as _intentional_ quest disruption though as the intent most likely was to hinder DA troops from travel? Although perhaps killing a few dragon mounts would have been a better idea..:)

Even though it is not against the rules to kill ship captains It's generally been some "unwritten rule" of Genesis not to kill them, and it's something that very rarely happens to my knowledge. Perhaps they all should be unkillable as Draugor suggests?

Manglor
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Re: Imbuements

Post by Manglor » 07 Jan 2015 18:05

Cherek wrote:
Manglor wrote:
Help Rules - Player Killing and Griefing wrote:..."Malicious or excessive griefing such as message-spamming and intentional quest disruption are also strongly discouraged."
Oh, you mean like deliberately slaying a ship captain on the Sparkle-Newports ship hub so no one, especially newbies, can go there and quest? Tarshir is a major quest giver, and this crime against the rules and spirit of Genesis must not go unpunished.
Not sure it qualifies as _intentional_ quest disruption though as the intent most likely was to hinder DA troops from travel? Although perhaps killing a few dragon mounts would have been a better idea..:)

Even though it is not against the rules to kill ship captains It's generally been some "unwritten rule" of Genesis not to kill them, and it's something that very rarely happens to my knowledge. Perhaps they all should be unkillable as Draugor suggests?
Just make them all unkillable, and for the love of god, get some wizard off their ass and reset the room.

And let's be honest, consequences for all must be considered regardless of the original intention. I mean, the bomb I set off may have been designed to target only one person, and I didn't _intend_ to kill the other 50. Not sure how that'd hold up in court ;)

Icarus
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Re: Imbuements

Post by Icarus » 07 Jan 2015 18:32

Manglor wrote:
Cherek wrote:
Manglor wrote:

Code: Select all

"Help Rules - Player Killing and Griefing"
"Malicious or excessive griefing such as message-spamming and intentional quest disruption are also strongly discouraged."
Oh, you mean like deliberately slaying a ship captain on the Sparkle-Newports ship hub so no one, especially newbies, can go there and quest? Tarshir is a major quest giver, and this crime against the rules and spirit of Genesis must not go unpunished.
Not sure it qualifies as _intentional_ quest disruption though as the intent most likely was to hinder DA troops from travel? Although perhaps killing a few dragon mounts would have been a better idea..:)

Even though it is not against the rules to kill ship captains It's generally been some "unwritten rule" of Genesis not to kill them, and it's something that very rarely happens to my knowledge. Perhaps they all should be unkillable as Draugor suggests?
Just make them all unkillable, and for the love of god, get some wizard off their ass and reset the room.

And let's be honest, consequences for all must be considered regardless of the original intention. I mean, the bomb I set off may have been designed to target only one person, and I didn't _intend_ to kill the other 50. Not sure how that'd hold up in court ;)
Actually, Manglor. We didn't kill the captain. We didn't even attack the captain. The captain either died or fled the pier due to BDA draconians death rituals of exploding, burning, turning into thunderclouds or acid pools. I'd say, give the captains more courage and immunity to the damages given by draconian's death rituals, it would solve your problem.
Flee you fools!

Manglor
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Re: Imbuements

Post by Manglor » 07 Jan 2015 18:35

Icarus wrote:Actually, Manglor. We didn't kill the captain. We didn't even attack the captain. The captain either died or fled the pier due to BDA draconians death rituals of exploding, burning, turning into thunderclouds or acid pools. I'd say, give the captains more courage and immunity to the damages given by draconian's death rituals, it would solve your problem.
So instead you (ab)used game mechanics to do the same thing? Tell me more about how you're innocent in all this? /popcorn

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Cherek
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Re: Imbuements

Post by Cherek » 07 Jan 2015 19:28

Sorry Icarus, your last post got removed by accident.:( I was attempting to remove my own post but accidentally hit the "X" on the post above. The dangers of being a moderator I guess... heh

Feel free to repost it. Sorry again!

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Cherek
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Re: Imbuements

Post by Cherek » 07 Jan 2015 19:44

Anyway, I tried to fix the ship but failed, luckily Cotillion came to the rescue so it's running again.

We can stop hijacking this thread now.:)

Icarus
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Re: Imbuements

Post by Icarus » 07 Jan 2015 19:51

Cherek wrote:Sorry Icarus, your last post got removed by accident.:( I was attempting to remove my own post but accidentally hit the "X" on the post above. The dangers of being a moderator I guess... heh

Feel free to repost it. Sorry again!
Removing two posts too, good job ;)

I was just saying that if they want to fix this problem from happening (draconian's death results) from killing/wimping captain, either make them (or at least the ones who can get in contact with draconians) immune to the various damages from the draconians. Problem exists with the cook on Icewall too, a lightning cloud enters she panics, she won't be selling anymore, nor will she return to the kitchen, and she can't be killed.

Or better yet, lets just remove all the draconians, heck, remove the whining dragonarmies all together, it'll solve more than one problem :D
Flee you fools!

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Cherek
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Re: Imbuements

Post by Cherek » 07 Jan 2015 20:00

Icarus wrote:
Cherek wrote:Sorry Icarus, your last post got removed by accident.:( I was attempting to remove my own post but accidentally hit the "X" on the post above. The dangers of being a moderator I guess... heh

Feel free to repost it. Sorry again!
Removing two posts too, good job ;)

I was just saying that if they want to fix this problem from happening (draconian's death results) from killing/wimping captain, either make them (or at least the ones who can get in contact with draconians) immune to the various damages from the draconians. Problem exists with the cook on Icewall too, a lightning cloud enters she panics, she won't be selling anymore, nor will she return to the kitchen, and she can't be killed.

Or better yet, lets just remove all the draconians, heck, remove the whining dragonarmies all together, it'll solve more than one problem :D
Uh yeah totally my mistake. Two even? I was hoping it was only my own and one of your, but guess I got two of yours. Well I have now learned which "X" goes with which post the hard way.:)

And yes, there should of course be some type of code stopping accidental things like the ones you describe from happening. The room does have code that should stop troops from spawning there though... so the original coder does seem to have thought about it. I wonder how the draconians got there. I suppose the war and ship systems have been redone a few times since they were originally coded though so... something unexpected obviously happened.

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