
But for now let's compare SoHM and SS... We've all seen and some even experienced first-handed what Sgex could do.
And yes, kenders can borrow brawled weapons.
I was hoping that kenders would be changed, a breath of fresh air so to speak.
I don't really understand your disappointment at the kender recode. Why would a thief occupational guild be able to tank better than a warrior guild type that is a defensive specialist? Or do more damage than a warrior guild type that is an offensive specialist? *boggle*Rincon wrote:Perhaps not power, but usefullness/utility? If all you're after is fun, RP and generally being a nuissance why pay tax for it? Make SS a layman guild?If not, I would love to see kenders occupy both OCC and layman slot. Make it so that there can be only 9 kenders in the guild. Make them uber powerful and uber annoying, so that MM are cute, fluffy bunnies compared to them.
But for now let's compare SoHM and SS... We've all seen and some even experienced first-handed what Sgex could do.
And yes, kenders can borrow brawled weapons.
I was hoping that kenders would be changed, a breath of fresh air so to speak.
Brought a smile to my face. Would be hilariousRincon wrote: Perhaps kenders could have a high chance for critical hit in all their carelessness? 'Oooops! Did I do that? Oh my gosh, sorry! Was that me again?! I didn't mean to! Why isn't he moving anymore?'
I know... but I don't think that is the kender guild's fault that the rest of Genesis isn't really coded to cater for thieves (er or handlers).Rincon wrote:In most RPGs a thief is essential in a team. You need him to unlock doors, chests, find hidden exits, detect and disarm traps, backstab for 3x damage, etc. But in Genesis environment he's not.
If a grinding area was behind a hidden, trapped and locked door, which could be opened only by a kender, then I would love to have a kender in my team. (The door would lock itself behind you and you'd still need a kender to get out of the area. Gem and teleportation wouldn't work). But otherwise, what's the point of having a thief in your team?
I'm not saying I don't want to team with kenders because they have poor dps, but was hoping they'd be more battle worthy. Afterall, in Dragonlance the team wouldn't have made it, if it wasnt for Tass.
Perhaps kenders could have a high chance for critical hit in all their carelessness? 'Oooops! Did I do that? Oh my gosh, sorry! Was that me again?! I didn't mean to! Why isn't he moving anymore?'
That's a really fun idea. If it's discovered kenders, despite the recode, still needs a boost that might be a fun and thematic thing to consider!Rincon wrote: Perhaps kenders could have a high chance for critical hit in all their carelessness? 'Oooops! Did I do that? Oh my gosh, sorry! Was that me again?! I didn't mean to! Why isn't he moving anymore?'
Kenders have never been able to steal! The are quite gifted borrowers and handlers however, which sadly other races have a difficult time distinguishing from stealing. And yes kenders do give stuff back they handle... if they remember, or if they recall who the owner is, or if they aren't distracted by something shiny...Ody wrote:Lorewise Kender can't steal right? So what is the point of having a thief guild that can't steal and has to give everything back? I say cut the OCC kenders stealing stuff half and then make them a rogue-like fighting guild with lots of acrobatics and sneaky moves. I know it's too late for that though, the recode is finished, and good job, Carnak I just wanted to make the observation.