Is tank rotation something important in Genesis atm? Nope (if your tank go in and attack all mobs quickly enough it will do the job in like 90% cases). PVP could be an exception from this rule, but lets be real - Genesis is not a PVP oriented mud (especially after auto chase rule was implemented - rule itself is good ofc).
Should tank rotation be important - hell yeah. All mobs should have target-change mechanics. That would make grinding process way more interesting (and create alternative - go scripiting in safe but weaker area or go somewhere else where you must be more attentive, but rewards are better).
If something like this would be implemented it would be reasonable to make rescue a global skill (with tanking oriented guilds having it considerably higher ofc). Hey I've heard you have problems making discipline useful at all. This could be solution here as well (rescue success + number of enemies covered should be skill+dis dependant). It could also lay foundation for some PVP mechanics that might be added in the future.
Ofc it could be created with greater depth:
- add rescue for mobs as well
- add a counter skill to 'break' the rescue (unless it's successful you wouldn't be able to attack person that is being rescued)
- and so on
just my 2cc's sent into the void
