@Zhar i mean the quest in minas tirith where you are poisoned at the end. Forgot the name, was a long time ago. Back then i was a ranger so i could cleanse myself, but others of my level then would have died.
But i get the point...
deadly quests
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- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- gold bezie
- Rising Hero
- Posts: 306
- Joined: 16 Mar 2015 19:29
Re: deadly quests
Darkness cannot drive out darkness: only light can do that.
Re: deadly quests
That's how I met my first Ranger!gold bezie wrote: ↑18 Jun 2020 22:18@Zhar i mean the quest in minas tirith where you are poisoned at the end. Forgot the name, was a long time ago. Back then i was a ranger so i could cleanse myself, but others of my level then would have died.
But i get the point...

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- Veteran
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Re: deadly quests
just did tht quest, didn't take dage as an adept.gold bezie wrote: ↑18 Jun 2020 22:18@Zhar i mean the quest in minas tirith where you are poisoned at the end. Forgot the name, was a long time ago. Back then i was a ranger so i could cleanse myself, but others of my level then would have died.
But i get the point...
didn't get poison either, although the murderer scraped me.
Stabby stabby stab stab.
Re: deadly quests
As much as I'd love people to stay and not rage quit because of a death, it sort of loses the fun in the game. Sometimes those deaths or potential deaths are key to more social interaction: like how someone would see you reincarnated and invite you to get out of death recovery or when you get poisoned in the murder quest you'll end up meeting a healer (or in most cases some newbies ntell it out because of surprise and confusion). I do agree that that should have some kind of warning from NPC's like other quests, but having it baby-proofed hinders the adventuring.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/