In addition, storyline for an area which is rich in decent mobs that don't care you're killing someone of their own isn't easy

Creating the newbie hostile mechanics was a choice. Changing them is a choice. Keeping them is a choice. Admin creating rules that dictate newbie hostility in new content is also a choice. Neither choice is mine to make, and frankly - all I really wanted to achieve was to point out inconsistencies between perceived vision and a recent trend that I think is in direct conflict with the idea of a social game.
The older ones get a decent benefit of carrying smaller people around, because the average used to compute experience for the kill is the average of the whole team in the room at the time of the kill. And the lesser the average, the more the exp.gold bezie wrote: ↑03 Mar 2023 21:10Now for the other things that where mentioned, or other area' s: sparkle orcs dont give good xp. Shaws you need awareness to enter, and can also be dangerous. And it would be great for the older one to also have some advantage of the hunt so a little xp for him/herself would not be bad. Lizards are perfect for that. So make a small change there and we have Nils wish come true
That is what i mean.... thats why i suggested this... its boring just to watch another one kill and dont assist... thats why i suggested immortals make the change at lizards that the lizards only attack the teamleader... this way the young ones can assist safelyTapakah wrote: ↑03 Mar 2023 21:58The older ones get a decent benefit of carrying smaller people around, because the average used to compute experience for the kill is the average of the whole team in the room at the time of the kill. And the lesser the average, the more the exp.gold bezie wrote: ↑03 Mar 2023 21:10Now for the other things that where mentioned, or other area' s: sparkle orcs dont give good xp. Shaws you need awareness to enter, and can also be dangerous. And it would be great for the older one to also have some advantage of the hunt so a little xp for him/herself would not be bad. Lizards are perfect for that. So make a small change there and we have Nils wish come true
Note that the smaller players will get penalized slightly. However this will be offset by them participating in kill of a mob bigger than they could deal with without the mentor.
I have my doubts that having newbies idly watch their champion kill mob after mob is an entertaining experience, though.
This kind of tone and insinuation is what puts me, personally, ultimately off cooperation.nils wrote: ↑03 Mar 2023 16:46Creating the newbie hostile mechanics was a choice. Changing them is a choice. Keeping them is a choice. Admin creating rules that dictate newbie hostility in new content is also a choice. Neither choice is mine to make, and frankly - all I really wanted to achieve was to point out inconsistencies between perceived vision and a recent trend that I think is in direct conflict with the idea of a social game.
I understand, but my point was that the Sparkle orcs exp yield isn't as bad for a myth carrying a couple of GAs, as for the myth alone.gold bezie wrote: ↑03 Mar 2023 22:54That is what i mean.... thats why i suggested this... its boring just to watch another one kill and dont assist... thats why i suggested immortals make the change at lizards that the lizards only attack the teamleader... this way the young ones can assist safely
Perhaps this is a chance to explain how things work upstairs.nils wrote: ↑03 Mar 2023 16:46Creating the newbie hostile mechanics was a choice. Changing them is a choice. Keeping them is a choice. Admin creating rules that dictate newbie hostility in new content is also a choice. Neither choice is mine to make, and frankly - all I really wanted to achieve was to point out inconsistencies between perceived vision and a recent trend that I think is in direct conflict with the idea of a social game.