Makfly wrote:Make all Xp, be just that. Xp. No more General, Quest and Combat Xp. Just plain old Xp.
That should remove the forced questing that's been going on forever in this game.
Since the Wizards that coded all these quests probably don't like to see their creations go unused, the Admin can multiply the Xp reward from quests by x10, so it's actually worth it (for some).
And while you're at it, make it so that stats matter ALOT less when you are fighting other players, that way the scripters, grinders, bots and power players won't be able to terrorize the game, and the "Have-nots" won't feel bummed out because they will never be able to stand up to the above mentioned group of players.
The "Haves" will ofcourse not like to see this happen, as they like their spot on the top of a steep pyramid, but since there really isn't that many players they can lord over, maybe they could accept it if they see an increased influx of new players.
I fully support the
"normalize xp" idea.
One kind of xp for everything. One kind of xp to rule them all
At legend / myth you should gain experience at the rate you would do now with all currently available quest experience.
Prior to that it should be faster then it is now. I am sure it can be worked out.
We do not want quests to become pointless!
Quest would give some crazy xp 
Quests that give a lot of experience now (lets say minimal progress for a small champion like me) would give you fantastic progress!
Tiny and small quests (tours, etc.) would give you one level of progress.
I have an
idea how to improve quests.
There should be something along "
Quest log" like in MMOs.
It would hold informations what quests have you done, what quest can you do, what quest are you on and hints what to do next.
How would it work?
Code: Select all
Lets take the famous Sparkle quest as an example :)
You open the questlog and see that among others you are on a "Dark ritual" quest.
You heard about an ancient altar where some foul rituals are performed.
The altar is marked on your map.
Next objective: Find the altar
When you find the altar you would get next hint and so on.
Hints should also give you exact syntax in most cases.
I see that new quests are made this way - they have bits of syntax in <>. YAY!
Ideally all the progress you do should be saved, so that you can work on many quests at the same time and continue questing where you last stopped it.
I am aware that it would require recoding all the quests.
The amount of wizard work required to do it seems immense.
That would be ideal in my opinion.
Some of you might say that it is "dumbing down" the quests.
I would say that it would change the nature of the quests.
Quest would be concentrated on the story instead of syntax and finding hidden things.
Of course riddles are welcome, too.
I would also reveal all the quest info via in game help. But I know that wizards will strongly object.