Re: Align restrictions
Posted: 14 Mar 2010 19:41
It's easy to give the standard reasons why this is the case:
1. Wizards are corrupt
2. Wizards only care about their friends
3. Wizards hate evil players
The reality is that its a mix of other factors. The way that content is created has been convoluted and changed much over the years of existence in Genesis. First, Genesis is organized into domains, which essentially function as independent project teams in Genesis. These project teams haven't needed to work together with other teams to coordinate any sort of "global" picture. Each team's main focus is to create the world that best fits the theme that the domain adheres to. My personal suspicion about why there's more "goodie" eq than evil is that traditionally fantasy literature that Genesis is usually written from the side of "goodies". It's simply much easier to create themed content for goodies than it is for evils. What that means is that if you want something changed, most likely the person you need to convince is simply the domain liege. In the case of the azure longsword, talk to Navarre, and he will either agree with you or not whether it should be changed based on the theme.
That being said, Genesis is moving towards a model of a global picture. Because of the much lower player and wizard base, it's impractical to stick to hard lines of domain separation like we have in the past. As a part of global balance, I'm happy to look more at this and see whether there are things that can be done. However, to be honest, I have quite a bit on my plate already so I won't have time to do this kind of research. If the player base wants to contribute to a solution, I would suggest creating a proposal of all the items that you want to change and sending it to the AoB team in the game. I can use that to work with others to see what makes sense or not.
Now, finally to address this idea that goodie-wiz relation is better than evil-wiz relation. I heard a lot of this sort of B.S. when I was a mortal too, but always the other way around. That changes only help evil players because all the active and powerful wizards are former evil players in the MM or DA. Just look at Gorboth, Navarre, Stern! The reality is that this is a bunch of hogwash. Maybe wizards in the past have done this, but the reality as I see it from the last couple of years is that the people who are real contributors in the wiz world do not act like that. People who only care about advancing the cause of a specific group like that don't last very long up here, because they'll find that they don't get much respect.
If you feel that your relation with wizards is not as good as someone else's - do this. Rather than blaming the wizards, perhaps you should look at what you may be doing differently than others. Bashing a wizard on the forums is not likely to get them to listen to any sort of reasonable suggestion you have. If you say someone successfully changed the greaves to be non-alignment restricted, ask the wizard who changed it how you can convince them likewise for your item. Talk to the person who suggested it and ask them how they were able to convince the wizard that it was the right thing to do. You may be surprised to find that not everyone simply operates on "this is my friend so I'm gonna do it" policy. Suggesting solutions to the problem and providing reasons why they need to be changed tend to work much better. Just look at the content of this thread. How much of it is complaining and how much of it is proposing solutions?
1. Wizards are corrupt
2. Wizards only care about their friends
3. Wizards hate evil players
The reality is that its a mix of other factors. The way that content is created has been convoluted and changed much over the years of existence in Genesis. First, Genesis is organized into domains, which essentially function as independent project teams in Genesis. These project teams haven't needed to work together with other teams to coordinate any sort of "global" picture. Each team's main focus is to create the world that best fits the theme that the domain adheres to. My personal suspicion about why there's more "goodie" eq than evil is that traditionally fantasy literature that Genesis is usually written from the side of "goodies". It's simply much easier to create themed content for goodies than it is for evils. What that means is that if you want something changed, most likely the person you need to convince is simply the domain liege. In the case of the azure longsword, talk to Navarre, and he will either agree with you or not whether it should be changed based on the theme.
That being said, Genesis is moving towards a model of a global picture. Because of the much lower player and wizard base, it's impractical to stick to hard lines of domain separation like we have in the past. As a part of global balance, I'm happy to look more at this and see whether there are things that can be done. However, to be honest, I have quite a bit on my plate already so I won't have time to do this kind of research. If the player base wants to contribute to a solution, I would suggest creating a proposal of all the items that you want to change and sending it to the AoB team in the game. I can use that to work with others to see what makes sense or not.
Now, finally to address this idea that goodie-wiz relation is better than evil-wiz relation. I heard a lot of this sort of B.S. when I was a mortal too, but always the other way around. That changes only help evil players because all the active and powerful wizards are former evil players in the MM or DA. Just look at Gorboth, Navarre, Stern! The reality is that this is a bunch of hogwash. Maybe wizards in the past have done this, but the reality as I see it from the last couple of years is that the people who are real contributors in the wiz world do not act like that. People who only care about advancing the cause of a specific group like that don't last very long up here, because they'll find that they don't get much respect.
If you feel that your relation with wizards is not as good as someone else's - do this. Rather than blaming the wizards, perhaps you should look at what you may be doing differently than others. Bashing a wizard on the forums is not likely to get them to listen to any sort of reasonable suggestion you have. If you say someone successfully changed the greaves to be non-alignment restricted, ask the wizard who changed it how you can convince them likewise for your item. Talk to the person who suggested it and ask them how they were able to convince the wizard that it was the right thing to do. You may be surprised to find that not everyone simply operates on "this is my friend so I'm gonna do it" policy. Suggesting solutions to the problem and providing reasons why they need to be changed tend to work much better. Just look at the content of this thread. How much of it is complaining and how much of it is proposing solutions?