amberlee wrote:Yes yes yes and yes!!!!!!!!
Code the Harpers lay guild
More like Herpes guild... (sorry, bad joke I know, but a couple beers and you'll get it)
What Genesis needs now is definitely not more guilds. Playerbase is too small at its current state to diverse it even more.
Also, it's not like Arkadia MUD or (I can only guess that because I wasn't there at the time) early Genesis days, where people were members of a racial guild, without occ or layman and there were actual wars between racial guilds with players averaging nowadays wanderer or adventurer (anyway, the level where you begin to get the positive descriptions of your stats).
Instead of adding more guilds, more effort should be put to developing the guilds that currently exist, including even extreme measure like branching (branching the mercs to have 3-4 different 'specialities', fighter, stealth, magic and perhaps priest or branching the racial guilds to have good/neutral/evil options where possible for example).
I fear no evil for I am fear incarnate.