gorboth wrote:I've given a great deal of thought as to how to make pvp more fun in Genesis. Here are a few of the ideas that I think would work. But, they all come with various downsides:
- Implement the damned stat cap:
- Plateau death penalty with mortal levels:
- Create auto-recovery of one week:
These are the ideas that I feel have real merit so far. There are other ideas that I have heard that would be a lot more interesting and potentially better, but those ideas involve a massive amount of code redesign. The above three would be easy to implement, and thus are realistic options.
G.
The statcap like you said would be like telling everyone that has been here for more than a few years that they can just go **** themselves unless there is some other bonus involved for the in my case, 16 years of playing genesis. All because a couple of newbies dont wanna try putting the same effort into making the bullshit quests and the same amount of grind. And no, I do not care if anyone of the newbs take offence, there are people in the game thats been here for over 20 years and have yet to reach myth, not ONE schred of crying has been heard

Strange as it is tho, those people are not getting hunted either.
The plateu would make for people growing out of controll even faster, if we're combating sizes, I'd rather have a heavy statcap that made xping above myth useless unless we're talking some messed up amounts of XP.
Now THIS is interesting, would people regain it from 7 days actually played? Or can one idle and regain it? Would we reduce or raise the penalty? Would it still be so that you could die down to veteran, reach 9-10 links in blademasters within a week? (and yes, I have done it, it is VERY possibly and not even hard with the death recovery)
The thing is this, either you let everyon reach insane sizes, is wich good I suppose as it would level out the playing field SLIGHTLY now that you consider some myths almost having another champ size added to their myth. So we'd still have the same crap, how long do you think it takes 2 of the biggest... lets say BDA to kill a fresh myth?

We're not even talking a minute since they are so insanely much larger beyond myth.
One way would be to remove quests (YES! OH A THOUSANT TIMES YES!) as a MUST have since its REALLY hampering some of the newbies and but a BRUTAL softcap around myth on the xp gained, still ofcourse requiring quite some work, be it questing (no I did not say you should remove it alltogether, just not make it something you must do for months on end) or grinding, as for grinding set a permanent level of... lets say... brutal untill champ, then it starts going up again untill you strike ex vio at Myth.