Re: Mages on recoded balance
Posted: 14 Nov 2013 16:40
I think this topic kinda derailed... so I am gonna try steer it towards a balance discussion again.
I am a little surprised nobody but me reacted to the rock, paper, scissors model Petros explained. Am I the only one the finds it... wrong? Now the whole idea of rock, paper, scissors balancing is nothing new. We've heard it explained many times, and that it our way of balancing things, but the stuff Petros said before doesnt make sense to me...
So I am gonna bring it up again for discussion, maybe someone can enlighten me if its something I dont understand. But from reading Petros ports earlier in this thread, this is how I understood it:
Rock beats scissors, paper beats rock, scissors beat paper.
In our world that would mean:
Undeads beat fighters. Undead hunters (Now the Scops, after recode mainly new worshippers) beat undeads. Fighters beat undead hunters.
That all makes sense, and probably has the potential to work.
What I dont get is that the idea Petros presented is NOT the above, the idea is:
Undeads beat fighters. Undead hunters are EQUAL to undeads. The relationship between fighters and undead hunters are unknown, but I am assuming fighters should beat undead hunters?
But the main point is this:
If we played the real children's game called "rock, paper, scissors", and paper only beat rock half of the time, the whole game breaks. The kids would soon figure out that using rock all the time would mean you win. It would not make sense to play scissors or paper. Since rock is better than the other two options.
If this is really what you meant Petros, could you please explain how exactly its supposed to work? Because it sure sounds... wrong. If youre doing rock, paper, scissor model instead of equally balanced guilds, then I think you should do it the whole way, because from what you described, youre describing an imbalanced game of rock, paper, scissors... and I just cant figure out how that supposed to make sense?
The explanation you gave doesnt say rock, paper, scissors, it says "Undeads are the best PVP race". And thats not balance. Now, you're free to make undeads the best PVP race, but then its not a rock, paper, scissors, model anymore. It cant be something in between I think. Either it's rock, paper, scissors, or it's not.
I am a little surprised nobody but me reacted to the rock, paper, scissors model Petros explained. Am I the only one the finds it... wrong? Now the whole idea of rock, paper, scissors balancing is nothing new. We've heard it explained many times, and that it our way of balancing things, but the stuff Petros said before doesnt make sense to me...
So I am gonna bring it up again for discussion, maybe someone can enlighten me if its something I dont understand. But from reading Petros ports earlier in this thread, this is how I understood it:
Rock beats scissors, paper beats rock, scissors beat paper.
In our world that would mean:
Undeads beat fighters. Undead hunters (Now the Scops, after recode mainly new worshippers) beat undeads. Fighters beat undead hunters.
That all makes sense, and probably has the potential to work.
What I dont get is that the idea Petros presented is NOT the above, the idea is:
Undeads beat fighters. Undead hunters are EQUAL to undeads. The relationship between fighters and undead hunters are unknown, but I am assuming fighters should beat undead hunters?
But the main point is this:
If we played the real children's game called "rock, paper, scissors", and paper only beat rock half of the time, the whole game breaks. The kids would soon figure out that using rock all the time would mean you win. It would not make sense to play scissors or paper. Since rock is better than the other two options.
If this is really what you meant Petros, could you please explain how exactly its supposed to work? Because it sure sounds... wrong. If youre doing rock, paper, scissor model instead of equally balanced guilds, then I think you should do it the whole way, because from what you described, youre describing an imbalanced game of rock, paper, scissors... and I just cant figure out how that supposed to make sense?
The explanation you gave doesnt say rock, paper, scissors, it says "Undeads are the best PVP race". And thats not balance. Now, you're free to make undeads the best PVP race, but then its not a rock, paper, scissors, model anymore. It cant be something in between I think. Either it's rock, paper, scissors, or it's not.