Re: Death lost the bet!
Posted: 22 Nov 2013 18:29
Beyond what I've said here - such an idea could eliminate every problem that people are, for lack of a better word, bitching about. A) An instanced PVP setting can make it such that stat averages are equalized based on race (i.e. Everyone's, say, a myth, of 120 stat average, or whatever - I don't even know numbers, and the only real difference is based on how you've focused your stats and your race). B) Magical resistances, etc, could be added to gear. C) Gear could be enchanted in such a way that specials might interrupt a cast. There are a plethora of options where such a PVP system could eliminate everyone's gripes about PVP as it stands in Genesis.Amorana wrote:I've been thinking something similar only in more of an "instanced PVP" type setting. Gorboth had mentioned in his ideas for where the Admin would like the game to go, that the idea of saving gear would be possible. I have thought that it would be nice that if in such a location there was a locker where you could have your "PVP" gear. Through the course of PVPing, you could purchase this gear with a currency that you earn through PVP. As you gain more of the currency you can replace it with better, put certain enchantments, etc. We could also institute certain rewards that you could purchase... Perhaps a title system that is advanced through purchasing the titles with Currency... This would institute some feeling of purpose to PVP, as well as a bit of fun, and a new place to grind.
Everyone talks about "why people" PVP in Genesis. Everyone claims that taking away death makes PVP less fun. But if PVP was so fun with a death penalty, why was no one doing it? The amount of PVP on the realms is non-existent.
We have to stop thinking about PVP in terms of only a RP "I hate your guild, we're at war" type scenario, and more in ways to evolve PVP into the type of system that people have come to enjoy in games. If we remain stuck in the past systems and theories on PVP, we will become a relic; we will only attract players that are less and less existent in the world of gaming today. Games must evolve to stay relevant with current trends. Genesis is no exception.
Amorana, the future Supreme Wraith Slayer of Sparkle Valley