Death lost the bet!

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Kiara
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Re: Death lost the bet!

Post by Kiara » 23 Nov 2013 01:12

arcon wrote:
I agree with a lot of what you are saying but I don't think eliminating PvP would change it. Instead I think a change to the death penalty, something that would be time based instead of xp based. If you "die" in battle you recieve a wound to a part of your body which will hinder you in someway for 2 weeks(?). Lets say you lose the use of a arm for two weeks or you hurt your leg which makes you get tired more often or a wound to your body making you fight slower. All of these things would heal with time. During that time you can still play but with a small penalty. You will recover automatically after two(?) weeks.
You wouldn't loose any hard earned xp and if you are mostly interested in rp or talking to people you will hardly notice it.
But the PvP is a important part of the game. If you join a guild with a natural enemy you should be a bit nervous seeing them in the same area as you or you should be able to attack them for some old crime they might have commited. It is a important part of rp.
For example, I am in a team fighting Haradrims I should be a bit nervous if I see Fluffy or some other nazgul awake. It is a bit of the charm of fighting them. Maybe we are making a trap to kill one or maybe we are just wreckless thrillseekers? The possibility should be there I feel.

We do need something to take away the importance of grinding especially once you reach high(?) levels. This game needs to open its door to more types of players and they need to feel welcome as well. Now days if you don't grind you will never grow. So some kind of endgame that is based on size so not so huge players also could enjoy it. Something that can give perks and not xp.

Raids on different cities is one idea. Sparkle and Calathin for everyone, MT and Palanthas for goodies to defend and maybe evils to assist the raiders, MM and Neraka for evils to defend and this time the goodies could take advantage of it.
Treasure hunts with map pieces, one piece/hint leads you to another. Maybe some NPC holds a piece and you need to gather a team to kill him. But the hunts should be cross Genesis and not just in one domain.
Arena tournaments with wizards helping out with the rewards.

And I am sure a lot more people have ideas for more mini events and endgame things.
Great ideas I think. I kinda like the wound thing I must say!

And I dont agree with Amorana about any penalty is bad. I understand your thinking, but I think there is a balance to find. In my opinion all games need a penalty of some kind. The best games find the balance between a penalty you'd prefer avoiding, but one that's still worth risking.

And it doesnt have to be complicated:

An example is for instance most "ladder" systems in matchup based games. Be that Starcraft or Chess. You lose a game, you lose ranking. You win a game, and you gain ranking. But usually you gain MORE when you win, than you lose when you lose. So it means even if you're pretty mediocre you're still gaining ranking points, although slower than if you're good, but you're still making progress. And, you dont want to lose. You'd prefer not to. But since 1 win equals maybe 3 or 4 losses, its worth more to win, so you have no problem risking losing.

Or another example is the ever popular "endless levels" games. Like Candy Crush or Cut the Rope etc. If you fail a level you have to restart it, so by "losing the game" you lost the 10 minutes just spent and you you feel "Aw, I was so close!". And the you have another go. You dont WANT to fail the level because if you do you have to restart, but you dont have to restart the entire game. Just one level. So it's and ok risk. Because if you win you get to the next level! If you on the other hand had to start from the beginning of the game each time you failed a level, then the risk for failing a level would be much greater than the reward for winning. So if you managed to complete 38 levels why risk another attempt just to hit 39? 38 is pretty good. Its better than most your friends! So you dont play. Too risky.

So... key for good PVP in my opinion is finding that balance in our game. Where the penalty is annoying, but not so annoying you dont wanna risk it to get the nice reward if you win.

Our system (with death penalty) has little reward but a big penalty. But it has a reward nonetheless, which meant some people would actually risk it to set their enemy back to "punish them". Which is a type of reward. Some guilds also implement rewards. Like they decide they want to kill someone, and if you manage to do it, you can bask in the "glory" of being the one who did it. Maybe even get a promotion in your guild if you're lucky. In the past this "glory" part was a big reward. So big it meant having the report of YOU killing someone on the Alliance homepage was definitely worth the risk of dying. For instance. Or simply getting a reputation of being a big bad pfighter. It was something cool. We had this "fame" reward, that outweighed the risk of dying. (And we also had Internet latency (LAG) that made PVP much more possible).

Today? Well. The fame is gone for the most part. Now if you get known as a pkiller youre not famous. Youre infamous. People think you're destroying the game. Making players leave. And so on. We have for the most part no real reward anymore, except the "punish your enemy thing". Or any player implemented reward, like stuff in guilds, or a bounty, etc.

Removing death penalty? Well I think it accomplishes simply removing one of the few rewards we have now. The "punish your enemy" type of reward. So we're left with even fewer rewards. No penalty true. But that also means we removed the excitement part, and the reward in surviving a PVP encounter.

No I really think a balance where we have a penalty that provides excitement, and a reward that outweighs the risk involved. Then we would have a playground where people would WANT to PVP. And rewards doesnt have to be a super complicated coded system either. Maybe just a "newspaper" logging kills and perhaps some type of top list would be perfectly fine for a "fame" type of reward. It could really be started by a player too. If someone wanted to make PVP rewarding. There is a bounty system as well, that has worked. I think we have a coded system too, not sure if it still works though? The penalty part probably needs to be coded though... and some type of coded reward system would probably be good to get things started too... but I think we players can do a lot too.

BUT! Size difference and lack of PVP tools is still in the way of fun PVP... but well, one step at a time. It seems like this penalty part is the main topic right now. Since it's the thing that's currently being experimented with.

Arcon

Re: Death lost the bet!

Post by Arcon » 23 Nov 2013 01:18

Add Play Killer of the Week on the Ranking page.

Celephias
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Re: Death lost the bet!

Post by Celephias » 23 Nov 2013 01:56

arcon wrote:
Celephias wrote:We even had a visitor in MM quite recently. Its exciting stuff and I hope the visitor enjoyed themselves as well.
I will have to come and visit one day. Hektor has promised me a guided tour of your city. We'll see when I cash in on that promise.
Its quite hospitable. We look forward to your arrival! :)

Makfly
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Re: Death lost the bet!

Post by Makfly » 23 Nov 2013 10:20

Just because you don't loose XP from death, doesn't mean that there is no punishment.
You loose all your stuff (gear, potions, herbs, coins, gems, whatevers) plus the sting of actually being "bested" is a very real factor as well.

Still with no XP-loss from anything, the age old problem of size-disparity will get even worse, so that needs to be taken care of too, at some point.
Mortimor Makfly - Gnomish Xeno-Anthropologist

Laurel

Re: Death lost the bet!

Post by Laurel » 23 Nov 2013 11:35

Maybe all whiners will finally reach the existing soft-cap and stop whining for one ... I doubt it though :-(

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Mersereau
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Re: Death lost the bet!

Post by Mersereau » 25 Nov 2013 03:28

It has been enjoyable my return to the realms.

I would however hope the wizards have some plan in place for those who chose to suspend their differences with others or ignore them until this experiment is over. If not, what was the point of this? Any faction waiting a month or so to kill someone because there was no incentive seems like it is abuse of the game mechanics.
"Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die."
-Mel Brooks

Manglor
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Re: Death lost the bet!

Post by Manglor » 25 Nov 2013 15:14

Mersereau wrote:It has been enjoyable my return to the realms.

I would however hope the wizards have some plan in place for those who chose to suspend their differences with others or ignore them until this experiment is over. If not, what was the point of this? Any faction waiting a month or so to kill someone because there was no incentive seems like it is abuse of the game mechanics.
Good to see you back, btw.

I agree that there is potential, but what would you suggest? Genesis needs pvp action, and this was a test to see if the removal of the death penalty would help. So far it hasn't changed that much. If over the next month and a bit things don't change, then perhaps it's the lack of incentive. Gorby can cross death penalty off the list and try something else.

You can't really expect for someone to be aggressive and there to be no consequences, regardless of timing and penalty upon death. I don't think anyone would be compiling a kill-only-when-there's-a-death-penalty list. But you never know. Some people take this game pretty seriously...

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Amorana
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Re: Death lost the bet!

Post by Amorana » 25 Nov 2013 17:37

Manglor wrote:So far it hasn't changed that much.
I would disagree with this. Champions are attacking Myths, moreover, Myth Morguls. A member of an un-recoded guild is attempting to start a mage-hunting event. People are actually seeking out gear with challenging Morguls in mind.

These are all unheard of things in recent days prior to the penalty removal. I'd argue it's changed a lot.

We're a small player base. You can't expect that overnight a playerbase as small as ours is going to go from a PVE-only minded population into a full pvp-driven population. The steps above though show a lot of progress in the right direction. After all... When's the last time you heard of anyone attacking a mage on a whim, let alone a solo champion?
Zhar wrote: "Man, this guild I'm in is so god damn powerful! Please nerf or I'll have to leave it because it's no fun any more..."

Zestana
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Re: Death lost the bet!

Post by Zestana » 25 Nov 2013 17:45

Amorana wrote:
Manglor wrote:So far it hasn't changed that much.
I would disagree with this. Champions are attacking Myths, moreover, Myth Morguls. A member of an un-recoded guild is attempting to start a mage-hunting event. People are actually seeking out gear with challenging Morguls in mind.

These are all unheard of things in recent days prior to the penalty removal. I'd argue it's changed a lot.

We're a small player base. You can't expect that overnight a playerbase as small as ours is going to go from a PVE-only minded population into a full pvp-driven population. The steps above though show a lot of progress in the right direction. After all... When's the last time you heard of anyone attacking a mage on a whim, let alone a solo champion?
I disagree with you Amorana. One person went and attacked a Morgul myth. And one person who hasn't really been active since the end of the Scavenger Event "started" a mage-hunting event. That is hardly a change in PvP.

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Amorana
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Re: Death lost the bet!

Post by Amorana » 25 Nov 2013 17:53

Zestana wrote:I disagree with you Amorana. One person went and attacked a Morgul myth. And one person who hasn't really been active since the end of the Scavenger Event "started" a mage-hunting event. That is hardly a change in PvP.
Please reread the second half of the note. :) I sufficiently address your point. The fact that we're even discussing PVP, attempting to figure out resistances, discussing (here or in private) which items help... Baby steps, Padiwan.

It's also interesting to me that someone who professes the statement "let me know when the next event is here so I can log in again" knows how active other players are. :D
Zhar wrote: "Man, this guild I'm in is so god damn powerful! Please nerf or I'll have to leave it because it's no fun any more..."

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