arcon wrote:Now it is up to everyone to consider if it was something positive for the game or not. Should people be able to do this? Run out and just attack someone without having to consider the consequences more then loosing their equipment? How can you defend something like this in a rp way(I already claimed martyrhood so you cant!)?
I have said before that as long as there is a penalty, that people will seek to avoid it. I still stand by that - however I can also agree with what Kiara said about striking a balance between the two. I think some penalty that doesn't take weeks to recover from is probably appropriate.
I had mentioned elsewhere (I don't recall if it was on these forums or in a conversation with someone else) the possibility of a system of reduced xp gain (similar to the wounding system you suggested Arcon, except that it doesn't affect the way you play the game, simply what rewards you reap from it.) I still think that could work, and it would have the positive / negative side effects that people want. My idea was to simply make the penalty a percentage reduction in the amount of XP one gains from combat for a period of
combat time. This effect could stack (so that if a person severely offended a guild/person they could be killed multiple times.) Say the period is 12 hours or 24 hours. The penalty would be tracked by the amount of time that you spend in combat. If you are in combat, time ticks off. If you are out of combat, it doesn't. The effects of this are:
A) A player can't simply idle off their penalty. They have to be engaged in combat.
B) Further the effects are equal to botters and non-botters, essentially. Botters still have the advantage that they are playing straight through while watching t.v., but at least it lasts for the same time period - 24 hours of combat time. In the current (suspended) death penalty system, a casual player may take months to make up a penalty. A botter may take a week.
C) There is still risk and reward. You have the reward of knowing you have impeded your enemy's growth for a period of time. You have the risk of having all your killing be 1/2, 3/4, whatever the percentage, useless for a period of time. But the penalty isn't so great that it would deter someone from PVPing - you can still play and even grow slightly while penalized.