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Re: Death lost the bet!
Posted: 26 Nov 2013 15:51
by gorboth
Mersereau wrote:In less than six weeks this experiment will end.
Does the administration have a plan in place or is the plan to revert back to before?
Are options being considered?
What was the ultimate goal of this?
Many times the administration has chosen not to be transparent in their goals and actions. When they have made errors -through stubbornness, or arrogance, or outright bias and favoritism- they have refused to fix problems and step in when global or a single guild's features had been implemented turned out not best for the entire playerbase.
Perhaps it is time for a paradigm shift.
The plan for the future will depend largely on the outcomes of the experiment. In terms of options, I'm very interested in what I'm hearing from lots of players on the matter. There's lots of creativity out there, and I'm open to whatever is going to be best for Genesis. The goal is to make pvp fun and an aspect of the game that plays into the quality of our offering, both in terms of competetive fun and in terms of roleplay. Transparency is awesome, and sometimes hard to achieve because it is so subjective to the eye of the beholder. Attempts at transparency can sometimes seem inauthentic or come across as "spin" or whatnot. Petros, Eowul, and I have been very earnest in our attempts to get the guild recodes rolled out in a way that works, but it is definitely true that the iterative rollout of different guilds at different times creates inequity, which has a strange impact on pvp. Magic in Genesis, especially, will perhaps always be controversial, but I remain hopeful that we can get to a place where it works well enough for most players to accept.
Paradigm shifts tend to happen by nature rather than engineering, but did you have a particular in mind?
G.
Re: Death lost the bet!
Posted: 26 Nov 2013 15:57
by gorboth
Laurel wrote:... many things ...
Slapping felt. I suppose I'm glad you hold me to a high standard.
G.
Re: Death lost the bet!
Posted: 26 Nov 2013 16:20
by Laurel
gorboth wrote:iterative rollout of different guilds at different times creates inequity, which has a strange impact on pvp
strange to whom? maybe you should consider consulting your active players before launching something new?
make working-groups of players who are skilled in different aspects of your game
i.e. the hunters (Fluffy's player, Ilrahil's, Freya's, etc. come to mind) who could tell you how best to (ab)use for pvp the tweaks and perks you code
i.e. the grinders (Irk's player, Phantom's, Ninle's, Straag's, Wolverine's come to mind) who could tell you how best (ab)use for grinding the items/skills you code
etc. etc.
you just need to develop some kind of reward for them for being honest and fair - that would be the tricky part I guess
on the other hand - they usually like their egos stroked this way or another, so maybe that's the way to get their positive buy-in for such working-groups
gorboth wrote:I suppose I'm glad you hold me to a high standard.
G.
I don't see any particular reason I should not. On the other hand Gen history holds a lot of instances when wizards acted as superior to non-wizards, so it might as well apply to standards.
Re: Death lost the bet!
Posted: 04 Dec 2013 18:24
by Mersereau
One factor in the reason playerfighting fell by the wayside was the complaint about the use and subsequent weakening of herbs and potions. Where in the past they could turn the tide of a fight and give someone a chance to survive an encounter by using and stacking resistances, now they are next to worthless.
Perhaps it is time to change this antiquated idea.
Re: Death lost the bet!
Posted: 04 Dec 2013 20:38
by Amorana
Mersereau wrote:One factor in the reason playerfighting fell by the wayside was the complaint about the use and subsequent weakening of herbs and potions. Where in the past they could turn the tide of a fight and give someone a chance to survive an encounter by using and stacking resistances, now they are next to worthless.
Perhaps it is time to change this antiquated idea.
I agree wholeheartedly. I think one of the worst things to happen to pfighting was the the removal of the way herbs and potions worked. People complained "oh, a champion can beat a myth with herbs" as if their time and preparation counted for nothing. It's not a small task to collect enough herbs for a champion sized hero Icarus to battle a Myth sized Saya on Holm (as I recall happening on several occasions.)
And in fact now that the change is in effect, people are complaining just the opposite! That the size difference is making it impossible for smaller players to ever compete.
Bring back old herbs and potions! I'll even deal with the withering and non-saving if it means that they work the way they used to!
Re: Death lost the bet!
Posted: 07 Dec 2013 16:53
by Laurel
anyone started to tag-kill eachother for exp while the "test" lasts yet?

Re: Death lost the bet!
Posted: 12 Dec 2013 02:14
by Amberlee
If your goal is to make the PvP aspect fun.
Maybe you should see a bit on Neidar defencive abilities.
And how 1 of them was winning over 4 calians in a straight up slug match.
Re: Death lost the bet!
Posted: 12 Dec 2013 11:04
by Draugor
amberlee wrote:If your goal is to make the PvP aspect fun.
Maybe you should see a bit on Neidar defencive abilities.
And how 1 of them was winning over 4 calians in a straight up slug match.
Aye, no matter the size of the Neidar he shouldnt be able to survive that, its just wrong

Thankfully it only seems to work on Physical damage tho

Wonder why that is, I mean tough is tough innit? Fire or a fist to the face
Re: Death lost the bet!
Posted: 12 Dec 2013 11:48
by Arcon
amberlee wrote:If your goal is to make the PvP aspect fun.
Maybe you should see a bit on Neidar defencive abilities.
And how 1 of them was winning over 4 calians in a straight up slug match.
Same size calians? With high quality eq?
Re: Death lost the bet!
Posted: 12 Dec 2013 12:48
by Amberlee
arcon wrote:amberlee wrote:If your goal is to make the PvP aspect fun.
Maybe you should see a bit on Neidar defencive abilities.
And how 1 of them was winning over 4 calians in a straight up slug match.
Same size calians? With high quality eq?
tbh very few is the same size of Irk.
But the gear was there.
My problem with Neidar isnt the PvE aspect of the guild.. I dont mind that.
Its the PvP ramifications of it.. Them being near unkillable.