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Re: Healing weapons.

Posted: 03 Aug 2010 06:35
by Rhaegar
In my opinion, weapons like BSA are fine (although it healing from the pack is not) since they have certain properties that limit their use:
- require stats and skills to be wielded
- knowledge on how to use them
- burst healing from BSA is pretty neat, but it has limited number of charges and re-charging it might prove to be a bit problematic
- it's not a top-of-the-line weapon

What I mean here is that items that grant you powerful effects (like healing) should come with a tradeoff of some kind. With crystal waraxe there is no tradeoff, it deals good damage, it heals, it doesn't dull, it lets you wear a shield... I mean, come on! Make it two-handed and dulling (actually, even very frail, as it's crystal ffs) and the situation changes dramatically.

Re: Healing weapons.

Posted: 03 Aug 2010 07:22
by Laurel
Crystal axe is also usable during mud-sex and is also able to bind your tie (when used with the right secret command and only when it's super-holy - there is a very secret level of "holy" only Knights and Rangers can achieve).

Re: Healing weapons.

Posted: 03 Aug 2010 09:30
by Sharn
Laurel wrote:Crystal axe is also usable during mud-sex and it can also able to bind your tie (when used with the right secret command and only when it's super-holy - there is a very secret level of "holy" only Knights and Rangers can achieve).
Knights and Rangers can achieve it only if [secret guild info removed] - hence it is properly balanced.

Re: Healing weapons.

Posted: 26 Sep 2010 12:12
by Recoba
Laurel wrote:Crystal axe is also usable during mud-sex and is also able to bind your tie (when used with the right secret command and only when it's super-holy - there is a very secret level of "holy" only Knights and Rangers can achieve).
Axe-sex - doesn't sound very safe :mrgreen: