Re: Professional Warriors and Mercy
Posted: 03 Aug 2010 23:59
Freya: Why must it _hurt_ for them who die in pvp? Does it make you feel better knowing others suffer more? And why would everyone behave like jackasses all of a sudden just because they dont lose much dying? I surely would not. I have no reason to think others would. Why would people suddenly go kill themselves in front of other players just because it "only" takes a fanta to regain the progress lost? No, you gotta explain what you mean. What is behaving like a jackass?
People would suddenly go around spamming F**k you Freya! (sounds unlikely, and sounds like harassment if so)
People would go around poking MMs in the eyes and making fun of them since they only lose a fanta when killed? (why would anyone do that anyway? why make a fool of yourself, lose eq, and a fanta just for the sake of being stupid?, makes no sense to me..)
People would be more daring and take more risks attacking guild halls and other players? (is that being a jackass? I think it sounds fun...)
I dont know, what is this jackass behavior you are so afraid of? But perhaps there is something I am not, I'd be happy to hear what you think would happen.
Lets look at positive effects a little while:
Less players who gets murdered will quit the game.
Less players who die and temporarly quits the game
Less players who spend weeks, months and years (yes, casual players spend that much time) grinding to recover, meaning they can join the pfighting again and try to get back sooner).
Less players who idle in the guildhalls afraid to go out.
Less players who actually log out when an enemy is logged in.
Less players who run from an attack at the first sign of danger
More players who would dare participate in a pfight
Anyway, lowering pvp death penalty is my suggestion.
The other one is keeping the penalty as it is but capping stats to even the playing field, but thats way more drastic of course.
Whats your suggestions?
Because even you must admit it isnt working that well? There is alot of ANGER around with the current pvp situation, wouldnt it be more fun if we could have a healthy pvp where those who die says: "Oh crap, damnit you got me this time, but Ill get you next time!" instead of: "I f**king hate you! I am gonna quit the game and never return, this shit sucks." Whats the fun in that? Would it not feel good killing someone knowing the killed one still enjoys the game? I just dont think players pvp because they LIKE to see others suffer and eventually quit the game. I certainly hope thats not the case atleast...
Look at other successful games. Any successful game has the player keep on playing. We have in many ways a destructive game, because when you "lose" you wanna quit. Thats not good. No good at all. Its fun for a very small selection of elite players, and it sucks for the rest of us. I wanna PVP myself but since I dont want to bot, or spend weeks and months grinding myself to myth first, I have no place in the game's PVP becuase if I even attempt to join in, the risk is way too big so I wouldnt even dream of it. That sucks I think.
People would suddenly go around spamming F**k you Freya! (sounds unlikely, and sounds like harassment if so)
People would go around poking MMs in the eyes and making fun of them since they only lose a fanta when killed? (why would anyone do that anyway? why make a fool of yourself, lose eq, and a fanta just for the sake of being stupid?, makes no sense to me..)
People would be more daring and take more risks attacking guild halls and other players? (is that being a jackass? I think it sounds fun...)
I dont know, what is this jackass behavior you are so afraid of? But perhaps there is something I am not, I'd be happy to hear what you think would happen.
Lets look at positive effects a little while:
Less players who gets murdered will quit the game.
Less players who die and temporarly quits the game
Less players who spend weeks, months and years (yes, casual players spend that much time) grinding to recover, meaning they can join the pfighting again and try to get back sooner).
Less players who idle in the guildhalls afraid to go out.
Less players who actually log out when an enemy is logged in.
Less players who run from an attack at the first sign of danger
More players who would dare participate in a pfight
Anyway, lowering pvp death penalty is my suggestion.
The other one is keeping the penalty as it is but capping stats to even the playing field, but thats way more drastic of course.
Whats your suggestions?
Because even you must admit it isnt working that well? There is alot of ANGER around with the current pvp situation, wouldnt it be more fun if we could have a healthy pvp where those who die says: "Oh crap, damnit you got me this time, but Ill get you next time!" instead of: "I f**king hate you! I am gonna quit the game and never return, this shit sucks." Whats the fun in that? Would it not feel good killing someone knowing the killed one still enjoys the game? I just dont think players pvp because they LIKE to see others suffer and eventually quit the game. I certainly hope thats not the case atleast...
Look at other successful games. Any successful game has the player keep on playing. We have in many ways a destructive game, because when you "lose" you wanna quit. Thats not good. No good at all. Its fun for a very small selection of elite players, and it sucks for the rest of us. I wanna PVP myself but since I dont want to bot, or spend weeks and months grinding myself to myth first, I have no place in the game's PVP becuase if I even attempt to join in, the risk is way too big so I wouldnt even dream of it. That sucks I think.