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Re: Runeshield
Posted: 13 Nov 2010 18:19
by Rhynox
It is hard to balance guilds between each other. Why would you need to balance the Shadow Union and the mages if they will never fight? That is how guilds like mages and rangers, knights, neidars and dragonarmies, etc, are balanced. The problem arises when one of the guilds fight another that is not supposed to fight, that is when one of them shows to be extremely powerful.
Re: Runeshield
Posted: 13 Nov 2010 23:40
by Cherek
There is no "supposed to fight" in Genesis. Which is what I always liked. Anything can happen. Hence, we do need balance even between the Shadow Union and the Mages.
Re: Runeshield
Posted: 16 Nov 2010 17:34
by Amberlee
Ilrahil wrote:The guilds wraith form was removed soon after it was opened.
Death coil suffered its first nerf directly after it. With the first nerf of death coil, venomspike also was removed which made the target drunk. Apparently since some guilds can't function while drunk this was deemed unbalanced.
Soon after death coil and all offensive spells were removed.
Lightning was returned with a 30 second cooldown (approximately) and much weaker to where it does little damage.
And the guild died after that.
I believe its been nerfed 3 times since opening and I'm sure with the recode it will get it again.
Wraithform removal
Deathcoil nerf
venomspike removal
Deathcoil nerf
Deathcoil removal
Black Lightning nerf
Thats 6 nerfs actually.