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Re: saving time of non-combat items

Posted: 16 Jan 2011 12:19
by Alorrana
Seems so.. :D

Re: saving time of non-combat items

Posted: 16 Jan 2011 15:25
by Rhaegar
My opinion on the subject:
You go LD with glowing equipment and don't come back in the usual 30min or so allowed for LD that doesn't log you out = all your items stop glowing (that includes herbs and containers).
Instead of going LD with eq, you can just drop it in the racks, where it will be waiting for you and will be still glowing when you come back, you can keep doing that for 2 armas.
Going LD with eq and returning after 2 armas = you have lost it all.

I think that people got spoiled too much over the past years and everyone is just item-whoring and keeping the best stuff on themselves at all times. It takes awaya a lot of fun (Chestlooter fighting!) and kills item circulation within the game. After all, it's not WoW or other dumb MMO where you have your eq and can't really lose it.

The root of the problem here is that some items have become too good. There were stronger and better items introduced, which people consider uber and the effect of armour in combat made too significant with the rise of some new super strong armours. People got spoiled with it and they don't feel like playing when they can't get their full sets of uber gear any more. What I want to see is people running around with splendid swords, wearing death's chainmail etc. If it came to me I'd limit all magical eq to 1 piece per arma, that's it.

Re: saving time of non-combat items

Posted: 16 Jan 2011 16:24
by Laurel
Rhaegar wrote:It takes awaya a lot of fun (Chestlooter fighting!) and kills item circulation within the game.
there is herbs/containers/potion circulation in Genesis? we've obviously been playing different games ...

Re: saving time of non-combat items

Posted: 16 Jan 2011 17:05
by Rhaegar
I was talking about weapons/armours mostly. And if your herbs and containers didn't save it could improve herb circulation since members of guilds without herbshop/herb storage would have to either sell them to the publicly available vendors or stash them somewhere, risking it getting "lost".

Re: saving time of non-combat items

Posted: 16 Jan 2011 22:10
by Laurel
did you even bother to read into the issue? :? :roll:

Re: saving time of non-combat items

Posted: 16 Jan 2011 23:24
by Rhaegar
I did.

Issue: Why can't my herbs and containers last longer when I'm gone?
Solution: Make all herbs and containers non-saving, requiring you to put it in an in-game storage (a shop or a special rack) before you log out.

A bit harsh but fair for everyone and stopping all complains. This would also fix the "herb recovery delay at log in" issue.

Re: saving time of non-combat items

Posted: 17 Jan 2011 04:30
by Greneth
Rhaegar wrote:I did.

Issue: Why can't my herbs and containers last longer when I'm gone?
Solution: Make all herbs and containers non-saving, requiring you to put it in an in-game storage (a shop or a special rack) before you log out.

A bit harsh but fair for everyone and stopping all complains. This would also fix the "herb recovery delay at log in" issue.
There is no more herb recovery delay, that was fixed a while ago.

Re: saving time of non-combat items

Posted: 17 Jan 2011 05:38
by Rhaegar
Greneth wrote:There is no more herb recovery delay, that was fixed a while ago.
petros wrote:There are issues with the game storage of thousands of herbs for recovery. This was made worse with the faster recovery of herbs recently introduced.
And I'm the one who fails to read the thread? ;)

I believe that the issue is not related to the storage space and file size (Laurel raised this question) but rather with memory allocation which can lead to game crashing, memory leaks and other undesirable events. I'm no expert on the subject but that would be my guess.

Re: saving time of non-combat items

Posted: 17 Jan 2011 08:19
by Sharn
petros wrote:There are issues with the game storage of thousands of herbs for recovery. This was made worse with the faster recovery of herbs recently introduced.
Sounds like the "robe items" for logged off players are saved in server memory?
If so they should be saved on the disk.

Re: saving time of non-combat items

Posted: 17 Jan 2011 18:44
by Greneth
Rhaegar wrote:
Greneth wrote:There is no more herb recovery delay, that was fixed a while ago.
petros wrote:There are issues with the game storage of thousands of herbs for recovery. This was made worse with the faster recovery of herbs recently introduced.
And I'm the one who fails to read the thread? ;)

I believe that the issue is not related to the storage space and file size (Laurel raised this question) but rather with memory allocation which can lead to game crashing, memory leaks and other undesirable events. I'm no expert on the subject but that would be my guess.
No I think you fail to comprehend what you read and write, perhaps slowing down or re-reading things will help.

There are two separate issues the "herb recovery delay at login" that you stated which was people waiting 30 min for herbs to recover. That was fixed and changed.

Now there is a problem with the game being able to handle the storage of herbs that await recovery. Which was caused by the influx of herbs on people due to the delay fix.