gorboth wrote:So ... surely some of you have found "unusual", "peculiar", or "exotic" items by now.
Let's hear it!
G.
First I would like to say I really like the imbuements system.
The quests are fun! We need more stuff like that in my opinion.
Now...having this said - to the point
gorboth wrote:The goals include:
- Making grinding a great deal more fun and rewarding.
- Making every kill seem like a pull a the good-ol-imbuement slot machine.
- Putting more fun and varied magical items into the game.
- Challenging players to master the deep lore of the imbuement system
- Creating a vast new money sink (the crafting is *very* expensive)
My main concern is:
- Making every kill seem like a pull a the good-ol-imbuement slot machine.
This does not work like described. At least not from what I have found.
I can run around places with large amount of NPCs, examining all NPCs.
If NPC is wearing or wielding something "unusual", "peculiar" or "exotic" I kill him.
So I can just pull the slot machines that will give me the reward! Thats win-win-win-win...situation?
I thought it is supposed to be so, that I do not know whether the NPC does have an imbued item untill I loot them?
1. Making grinding a great deal more fun and rewarding.
Just more rewarding...the killin' is good ole killin'.
2. Making every kill seem like a pull a the good-ol-imbuement slot machine.
Not working as intended from what I found. I hope it will be addressed.
3. Putting more fun and varied magical items into the game.
Absolutely!
4. Challenging players to master the deep lore of the imbuement system
Challenging? No. But there is some extra lore, which I like
5. Creating a vast new money sink (the crafting is *very* expensive)
Working as intended I guess.