Gub wrote:Alexi wrote:
Just for the sake of keeping things straight. If a player/players choose to help out evil guilds, that doesn't make the guild "evil".
Well thats a way of looking at it Alexi, but personally I think that clouds the issue more.
Rhynox will argue that the Neidar are technically neutral and Greneth has already stated he views the Calians are neutral. I am unsure of the views on SS.
So were really only talking about Rangers, Knights, SS and Angmar, DA?
Oop looks like Cherek beat me to this statement.
In my eyes, yes gentlemen we are. Angmarians are closely tied to Mordor, so they must be evil without a choice. Dragonarmies are tied with Tak, so yes they must be evil.
Like Rhynox argues, Reorx is a neutral god of Krynn, though he did somethings in the dragonlance series to make you think he's leaning more to the good side (creation of dragonlances) that doesn't mean HE IS GOOD.
Knights, Rangers, Archers of Qualinosti to me are the "good guilds" of Genesis.
Dragonarmies, PoT, The Society, Angmar are the 'evil guilds" of Genesis.
The rest has been leaning "good or evil" due to player perception or alliances of the councils to assist in other wars. Calians should be a neutral guild, their conflict resides inside of Calia with the Krougs. SCoP shouldn't aimlessly hunt down evil players, and should only have a beef with the undead. Councils should not be given the ability to dictate if a guild is "good or evil" that should be the Wziard who coded them. The problem with Genesis is the players have been given the ability to dictate to their guild members "You will have to act this way".
If there is no logical coding against someone from killing an evil player, then it shouldn't be enforced. Now the Calian who goes out and slays whatever he wants will have to keep in mind Knights and Rangers won't enjoy their company, but at least they are able to make that choice for themselves. Same goes for a Neidar who is the "Black Sheep" of the guild.
Far to long has the population of Genesis been able to control the desired roleplay of others, forcing people to chose "this guild or that" depending on their alignment. There are bad dwarves in the world, there probably are unsavory Calians who will die for their lands, but tend to be a bit on the shadowy side.
Give the players the power to create their characters under the guildlines of a guild, don't enforce your own ideas on them.