Page 3 of 3

Re: Population gap

Posted: 03 May 2011 17:06
by Cherek
I agree with Kitriana. Try Alorrana, not only to learn how newbies have it now, but just for fun. Its pretty well-made. Both the grinding and the quests.

I think Chanele's original suggestion is the best so far. That is giving newbies a boost to their combat experience variable so they grow a little faster. But leaving the mortal levels and the newbie tutorial and dungeon unchanged.

That would perhaps also encourage grinding alone. Because I actually think brigning on true newbies in your myth grinding team isnt the best way to introduce them to the world. They grow quick yes, but not by their own, and after an hour or so they are many times bigger, and extremely brutal, or even violent, which makes it even harder for them to do any progress at all alone. And having seen how much progress you get in those myth team I think it's pretty dull to go back to bashing orcs for nowhere near the experience.

If you wanna help true newbies I think its better to join them in the newbie dungeons using the medallion. Or atleast take them along to smaller areas. Unwield your weapons, let them help fight, etc.

Re: Population gap

Posted: 03 May 2011 17:24
by Kitriana
I love the newbie dungeon. But I can't see Kitriana going in there with newbies to hang out with them. My biggest issue is that I have to basically strip out of my Union uniform and leave them in the Union Halls to even wield my weapons in there. I understand the reasons for the encumberence limitations. However, while I'm willing to bend a little or step out of character for brief moments to help out. I refuse to step out of my RP with a newbie for a huge segment of my time with them...

Re: Population gap

Posted: 03 May 2011 17:25
by Alorrana
Well i didnt demand anything here ;) just suggested how to perhaps make the gap in the world a bit smaller..

I think the current situation on genesis with the game is good, its getting balanced and people get a good time enjoying the game and all its aspects.

as a player. and this is no demand or anything.. just a suggestion.. take many of the small quests that are out there, and throw them in to the newbie land, so when they do leave, the gap is that much smaller, and they could rp and quest and grind in a safe invirroment untill GA or less.

I agree with the newbie area and quest orbs, its all great. no doubt, but i, personally, still think your a wee bit to weak when entering the world now. and the gap to myths are to enormous. and I think that discurrages people from ever giving it a shot.. Its like.. Ok newbie land was really nice and helpfull, and then reality smacks you real hard. Sure there are guilds for newcommers, but you VERY much still have to rely on help from others, unless your a second..again this is no demand, its just what i think could help players, and give them an even better chance for a good game experience.. at GA level they can get loot, kills, and even try fighting some dangerous areas.. with out just beeing killed at the first hit.. I also like chaneles Idea with the boost xp. But you know me, Always throwing in my own crazy stuff. and its of no harm.. but thats my thoughts on how to improve game, keep players, and reduce the gap.. sure needs a lot of tweaks and what not.. but you know.. suggestions suggestions... and mad cow..

Re: Population gap

Posted: 05 Jul 2011 18:22
by Tarax the Terrible
Kitriana wrote:I love the newbie dungeon. But I can't see Kitriana going in there with newbies to hang out with them. My biggest issue is that I have to basically strip out of my Union uniform and leave them in the Union Halls to even wield my weapons in there. I understand the reasons for the encumberence limitations. However, while I'm willing to bend a little or step out of character for brief moments to help out. I refuse to step out of my RP with a newbie for a huge segment of my time with them...
You could ask for the garments to be made lighter. Not much too them afterall.
Win win.