This article describes four types of MUD players, namely achievers, explorers, socialisers and killers, and their population effects.Uther wrote: To keep the players in the game you need to keep them interested
in playing. And there are quite a wide spectrum one need to cover
to keep all satiesfied and keep playing. So let's see what kind
of players we have and what I think that needs to be implemented.
Promotion, playerbase, grind areas, cloning and restoration
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: Promotion, playerbase, grind areas, cloning and restorat
The preceding collection of words was presented by Strider's Player.
Any meaning you ascribe to them is most likely due to lucky happenstance or your misinterpretation.
If you'd prefer Strider's opinion, you'll probably have to ask for it in game.
Any meaning you ascribe to them is most likely due to lucky happenstance or your misinterpretation.
If you'd prefer Strider's opinion, you'll probably have to ask for it in game.
Re: Promotion, playerbase, grind areas, cloning and restorat
Tarax: Would make them smaller, yes, but with that low brute level, they'd get to veteran/expert in just about no time.
Strider: WONDERFUL link! I felt very pinpointed there.
Strider: WONDERFUL link! I felt very pinpointed there.
Booger/Cindy/Enigma
Re: Promotion, playerbase, grind areas, cloning and restorat
I dont get all the whine about doing quests again. I would rather choose to have all my combat xp transfered to a new character, that's the part that is the real pain.
Re: Promotion, playerbase, grind areas, cloning and restorat
Strider: thanks for article link. Good one.
You start thinking about what kind I am... definitely not killer. - seems like I am achiever.
You start thinking about what kind I am... definitely not killer. - seems like I am achiever.
- Tarax the Terrible
- Myth
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- Joined: 09 Mar 2010 20:33
- Location: UK
Re: Promotion, playerbase, grind areas, cloning and restorat
You haven't seen that before? heheh Been doing the rounds for years.Booger wrote:Tarax: Would make them smaller, yes, but with that low brute level, they'd get to veteran/expert in just about no time.
Strider: WONDERFUL link! I felt very pinpointed there.
And Yes Booger is a hardcore explorer. Everyone else knew that already.
The stereotypical explorer statement sounds exactly the same as many of your experiments on the (ab)use thread.
Re: Promotion, playerbase, grind areas, cloning and restorat
good reading by the wayThe only effect that killers have on other killers is in reducing the number of potential victims available. This, in theory, should keep the number of killers down, however in practice killers will simply attack less attractive victims instead. It takes a very drastic reduction in the number of players before established killers will decide to stop playing a MUD and move elsewhere, by which time it is usually too late to save the MUD concerned.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/