Re: Pkill Spree Offenders Punished
Posted: 06 May 2012 17:05
Zhar, I'd like to ask you to read more carefully. You just went on some kind of a rampage, accusing me of things I have never- not in my life said- and which has totally no relevance to my note. I'd like to, again, kindly ask you, not to do that, as this might be- trust me- mildly insulting for someone.
If you code such an area, where a player is warned upon entering the house with e.g. 'Leave this place at once, I do not like you in my house.'/'Leave or I'll show you the door the hard way'/ fine. If a player wanders into a room, nothing happens and he has to go afk, he should have the full right to do so.
Of course, if an aggressive patrol comes, or his player enemy shows up and kills him. That's perfectly fine. Noone ever said a word about AFK flags. Which is the fist time you suggested I said something I never did. You stretched this even further with making idlers and scripters equal. Which again never came from beneath my fingers.
Scripters should be dealt with the most harsh way possible. They are like a vermin to the game and should be ridden off, because they discourage people who actually play the game. They are no hardcore players, they are bots. Those bots destroy balance and piss of those who actually play the game. Moreover, if you have any RL life you cannot compete with a bot. Idlers?- how can anyone mind them. They just stand and are inattentive. No harm being done.
The thing that you seem not to grasp, is that people who really play the game dedicate a lot of their RL life time to build their character. This is the very reason why their time should be treated with respect. Therefore, a death while fighting yeti, a dragon, some guards... Yes, by all means. Death through PvP- yes by all means.
On the other hand. Quests and areas punishing someone's curiosity with e.g. death through coming north, should be ridden of ASAP. Your key on the keyboard may just have got stuck and you went north twice instead of once and you die, this is just disrespectful and no wonder players don't buy this approach.
This is especially important that there is no consequence in the way things are coded and descriptions might be very misleading. One time the description may say, that proceeding further <somewhere> will certainly mean your death, only to build an atmosphere, while the road is perfectly safe. The other time it may say, the stairs are really steep and the cilmb up will surely be exhausting and you may fell from them and die. Yet, even other time, you might see an endless cliff with hardly anywhere to find a grip, which any attempt to get past would result in your death- and you can climb it thousand of times, not even knowing, you just got past such a thing.
There are many ways to punish players in such situations. Their equipment can be broken beyond repari as they fall. They might have to start a quest all over again, etc. However there cannot be some hidden random scripts in npcs, that make them attack a player, while he had to leave the computer for 10 minutes. Because we've got RL lives and we need to go sometimes afk. Yes, thsi takes risk e.g. patrols, PvP, but that's got to be within reasonable limits. Otherwise such stupid death's with no enough warnings given, will continue to make players leave the game, which I hardly believe should be anybody's aim.
As you perhaps might see, this is quite the different thing than you pretended to make my words. Quoting the BBT classic 'reductio ad absurdum' is not the way to have any discussion. I want to point here I am not familiar with the details of this particular situation and I was merely voicing my- generalised- opinion.
If you code such an area, where a player is warned upon entering the house with e.g. 'Leave this place at once, I do not like you in my house.'/'Leave or I'll show you the door the hard way'/ fine. If a player wanders into a room, nothing happens and he has to go afk, he should have the full right to do so.
Of course, if an aggressive patrol comes, or his player enemy shows up and kills him. That's perfectly fine. Noone ever said a word about AFK flags. Which is the fist time you suggested I said something I never did. You stretched this even further with making idlers and scripters equal. Which again never came from beneath my fingers.
Scripters should be dealt with the most harsh way possible. They are like a vermin to the game and should be ridden off, because they discourage people who actually play the game. They are no hardcore players, they are bots. Those bots destroy balance and piss of those who actually play the game. Moreover, if you have any RL life you cannot compete with a bot. Idlers?- how can anyone mind them. They just stand and are inattentive. No harm being done.
The thing that you seem not to grasp, is that people who really play the game dedicate a lot of their RL life time to build their character. This is the very reason why their time should be treated with respect. Therefore, a death while fighting yeti, a dragon, some guards... Yes, by all means. Death through PvP- yes by all means.
On the other hand. Quests and areas punishing someone's curiosity with e.g. death through coming north, should be ridden of ASAP. Your key on the keyboard may just have got stuck and you went north twice instead of once and you die, this is just disrespectful and no wonder players don't buy this approach.
This is especially important that there is no consequence in the way things are coded and descriptions might be very misleading. One time the description may say, that proceeding further <somewhere> will certainly mean your death, only to build an atmosphere, while the road is perfectly safe. The other time it may say, the stairs are really steep and the cilmb up will surely be exhausting and you may fell from them and die. Yet, even other time, you might see an endless cliff with hardly anywhere to find a grip, which any attempt to get past would result in your death- and you can climb it thousand of times, not even knowing, you just got past such a thing.
There are many ways to punish players in such situations. Their equipment can be broken beyond repari as they fall. They might have to start a quest all over again, etc. However there cannot be some hidden random scripts in npcs, that make them attack a player, while he had to leave the computer for 10 minutes. Because we've got RL lives and we need to go sometimes afk. Yes, thsi takes risk e.g. patrols, PvP, but that's got to be within reasonable limits. Otherwise such stupid death's with no enough warnings given, will continue to make players leave the game, which I hardly believe should be anybody's aim.
As you perhaps might see, this is quite the different thing than you pretended to make my words. Quoting the BBT classic 'reductio ad absurdum' is not the way to have any discussion. I want to point here I am not familiar with the details of this particular situation and I was merely voicing my- generalised- opinion.