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Re: Minstrel Recode

Posted: 06 Mar 2013 02:38
by Zhar
My only hope is that whoever is going to recode them will keep the "musical" theme in there:

vibrato - damage
staccato - stun
allegro - haste
adagio - slow
hanging fermata - peace

You catch my drift :)

Re: Minstrel Recode

Posted: 06 Mar 2013 04:50
by Amberlee
Yeah that would be very cool :)

Re: Minstrel Recode

Posted: 06 Mar 2013 08:58
by Kas
Drop that peacecrap, will ya?

Re: Minstrel Recode

Posted: 06 Mar 2013 09:48
by Draugor
Kas wrote:Drop that peacecrap, will ya?

Aye, from ALL guild, its retarded

Re: Minstrel Recode

Posted: 06 Mar 2013 17:45
by Zhar
How about turning peace into a spell that makes your teammates (but not yourself) invulnerable to all forms of damage while you "channel" the spell? This would make it more desirable and more tactical (as you could still damage/stun the channeler).

All in all, I'd like to see more stuff in gen that would make for more tactical approach - prioritizing and switching targets, guilds that don't give you much damage but perhaps give great crowd control abilities etc. Stack armour + smash & bash approach is pretty dull.

Re: Minstrel Recode

Posted: 06 Mar 2013 17:49
by Windemere
I've always like the idea of a Force Cage...

Not sure how it could fit into a Minstrel Theme, perhaps like a song that is so entrancing...essentially while it is being channeled the person cannot move, attack, essentially do anything but speak.

This lasts as long as the spell is being channeled or until the person is attacked/channeler is attacked.

It is more of a nuisance spell...but I've always felt like it had great potential and would be fun to cast on an annoying person, plus, tactically, it could end combat if you wanted to have it do that...similar to peace.

As a Kender I personally would use it on an obnoxious person who was bothering me...that would be hilarious.

Re: Minstrel Recode

Posted: 06 Mar 2013 18:36
by Kas
Bleeding wounds, poisons, curses etc should still apply even if you are behind such a shield. The difference is that the enemy can't target you therefore not apply anything new, whenever it's a dot, direct damage or melee attacks.

I think I can make a group pretty much unkillable with such a spell though, particulary if I could select candidates from the goodie-side due to additional tankrotation-options and strong healing... :D

Honestly, I don't think such spells belong in a laymanguild, or in the game.

Re: Minstrel Recode

Posted: 06 Mar 2013 21:22
by Zhar
Kas wrote:Honestly, I don't think such spells don't belong in a laymanguild, or in the game.
My double negation sense is tingling...

Re: Minstrel Recode

Posted: 06 Mar 2013 21:56
by Kas
Ooops.. :D

Re: Minstrel Recode

Posted: 06 Mar 2013 22:13
by Zar
If we are talking about team effect.

Think about bands: if two minstrels are in team and playing the same song (aura) the effect tripled.