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Re: Mud client layout

Posted: 05 Dec 2013 18:50
by Alexi
gorboth wrote:Community development at its best. Bravo, guys!

G.
Agreed its nice to be able to see how others play our beloved game and go possibly improve something on your experience. Now the one of the questions I have for our experienced coders is there a way to make a "Enemy" Bar that allows you to forgo always hitting "H ALL" to see the health of the one you are fighting. Perhaps to expand on that is is there a way that the can can tell a player how many enemies he's fighting, and have a dynamic enemy bar grouping that changes depending on who's attacking you and what their health is? Wish I had the knowledge to know how to code what I'd like to do. More of a Vision guy then a Coder guy:)

Re: Mud client layout

Posted: 05 Dec 2013 19:08
by Jhael
Alexi wrote:
gorboth wrote:Community development at its best. Bravo, guys!

G.
Agreed its nice to be able to see how others play our beloved game and go possibly improve something on your experience. Now the one of the questions I have for our experienced coders is there a way to make a "Enemy" Bar that allows you to forgo always hitting "H ALL" to see the health of the one you are fighting. Perhaps to expand on that is is there a way that the can can tell a player how many enemies he's fighting, and have a dynamic enemy bar grouping that changes depending on who's attacking you and what their health is? Wish I had the knowledge to know how to code what I'd like to do. More of a Vision guy then a Coder guy:)
There's always a way. :smile:

Unless someone already has something along these lines, I'll start looking into this. My suspicion is that it will not be as easy as the player vitals.

EDIT: As an update, my suspicion was correct. It appears that enemy data is not stored within GMCP data.

Re: Mud client layout

Posted: 05 Dec 2013 21:13
by Amorana
Jhael wrote:EDIT: As an update, my suspicion was correct. It appears that enemy data is not stored within GMCP data.
Suggestion box?! :D