Re: Equipment Hoarding
Posted: 16 Jun 2013 22:56
The debate about having a limit or not on the number of any given artifact is not about having more or less magical items available in the game at any given time, its about there always being a _chance_ of finding a magical artifact as opposed to there being zero chance of finding the item at certain times.
With a set percentage chance of a monster spawning with a magical artifact more avid and effective equipment hunters would still find a lot more good equipment but the more casual player would always at least have a _chance_ of finding something as well. The action of the avid equipment hunter would not negatively impact the chance of a casual player finding something.
The introduction of limits and the chance of limited items spawning and glowing increasing as Armageddon draws closer has had the unintended consequence of active and resourceful players being able to effectively control when certain items spawn and thus monopolize them. I totally agree that players who spend a lot of time searching for equipment should be rewarded by finding more equipment while those who spend less time hunting for equipment should find less but I disagree that active players should be able to totally monopolize the finding of certain items at the expensive of less active players or players who simply arent in the clique of friends with access to the information and time necessary to make sure they always have all clones of a certain artifact. And lets not forget that some of these items are actually required to solve certain quests.
With a set percentage chance of a monster spawning with a magical item the rewards an equipment hunter receives will be directly proportional to the time invested. I would personally be wary of altering the percentage chance of an item spawning during an Armageddon cycle as this could have the consequence of having an uneven distribution of items appearing during the cycle and many of us remember what a hassle that was several years ago when for the first 3-4 days after an Armageddon it was impossible to find any of the limited items. But of course the set percentage chance can be changed at Armageddon in case too many or too few items, as decided by the Immortals, seem to be cloned. But whether six awesome serrated crimson battle pikes are found in one Armageddon cycle and ten in the next shouldnt really matter.
Removing the limits and introducing a set percentage chance should, hopefully make it more fun to hunt for equipment for everyone as it would mean that there would always be a _chance_ of finding something. The rather negatively charged term 'equipment hoarder' could also quickly be replaced by the more positive 'equipment hunter' as the player would still have lots of good equipment but would not ruin the chance of other players finding things to.
-Zingil's player
P.S. Arcon, before the stat changes I suspect characters like Bebop and Thunder were even bigger than many myths are today and todays Ashburz would eat old Bolg for breakfast! Though I will gladly concede that there has been a significant inflation in skills, abilities and special attacks over the years but thats a different discussion.
P.P.S I agree with Ilrahil that sorting out the rebalancing of the guilds is significantly more important than the above issue but that does not mean it is not an important one.
With a set percentage chance of a monster spawning with a magical artifact more avid and effective equipment hunters would still find a lot more good equipment but the more casual player would always at least have a _chance_ of finding something as well. The action of the avid equipment hunter would not negatively impact the chance of a casual player finding something.
The introduction of limits and the chance of limited items spawning and glowing increasing as Armageddon draws closer has had the unintended consequence of active and resourceful players being able to effectively control when certain items spawn and thus monopolize them. I totally agree that players who spend a lot of time searching for equipment should be rewarded by finding more equipment while those who spend less time hunting for equipment should find less but I disagree that active players should be able to totally monopolize the finding of certain items at the expensive of less active players or players who simply arent in the clique of friends with access to the information and time necessary to make sure they always have all clones of a certain artifact. And lets not forget that some of these items are actually required to solve certain quests.
With a set percentage chance of a monster spawning with a magical item the rewards an equipment hunter receives will be directly proportional to the time invested. I would personally be wary of altering the percentage chance of an item spawning during an Armageddon cycle as this could have the consequence of having an uneven distribution of items appearing during the cycle and many of us remember what a hassle that was several years ago when for the first 3-4 days after an Armageddon it was impossible to find any of the limited items. But of course the set percentage chance can be changed at Armageddon in case too many or too few items, as decided by the Immortals, seem to be cloned. But whether six awesome serrated crimson battle pikes are found in one Armageddon cycle and ten in the next shouldnt really matter.
Removing the limits and introducing a set percentage chance should, hopefully make it more fun to hunt for equipment for everyone as it would mean that there would always be a _chance_ of finding something. The rather negatively charged term 'equipment hoarder' could also quickly be replaced by the more positive 'equipment hunter' as the player would still have lots of good equipment but would not ruin the chance of other players finding things to.
-Zingil's player
P.S. Arcon, before the stat changes I suspect characters like Bebop and Thunder were even bigger than many myths are today and todays Ashburz would eat old Bolg for breakfast! Though I will gladly concede that there has been a significant inflation in skills, abilities and special attacks over the years but thats a different discussion.
P.P.S I agree with Ilrahil that sorting out the rebalancing of the guilds is significantly more important than the above issue but that does not mean it is not an important one.