Revitalization

Discuss ideas for how to make the game better. Wizards, take note!
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Ydred
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Posts: 237
Joined: 29 Nov 2013 02:53

Re: Revitalization

Post by Ydred » 31 Aug 2014 04:29

Berwyn wrote:Ok, here is my idea for revitalisation of still new and unexplored to me, Genesis:

It's an assassin-thief type of idea:

Add another area (something like another level) above roofs in certain towns that would require climb and acrobatics skills. This would provide shortcuts and restricted access to different places for instance: top level palace, hideout of criminals or hidden market square.
Possibly the rooftop ways could be joined with web of dungeons(many ways of adding dungeon dwellers there).
Additionally, to give playing a thief more flavour and significance, some npcs could be given items that are only possible to get through theft, for instance: keys, magic jewellery or tools that raise skill, etc.

Regards,
Berwyn
This is an idea I can agree with. In graphical worlds I have always enjoyed the unseen world. I have always wished Genesis hashed it out more.

Of course Kenders would have access to this also which is fun also. But yes there should be some aspects that are much harder to see by others.

I wouldnt mind if some found these areas but that it was very rare and hard to find.

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