Re: Why do some people stop playing when a conflict arises?
Posted: 25 Nov 2014 01:37
OOC here.
This topic brings some good point. Genesis has always been one big pvp zone where you could die to anyone else at any time for any reason, role play or not. I think players like Tibor haven't been shown or taught that this is a risk (albeit, a small one) when wandering around. This risk should be noted by the player upon character creation so the player could brace him/herself for the chance of it occurring.
I would think a simple solution would also be to flag a guild as a pvp guild. Rangers, AA, MM, BDA, Knights, etc. should be presented as a guild in conflict with other players. Cherek makes a great point when stating if you join a guild with enemies, you should be ready to combat them. In a way, whomever let Tibor into the guild and vouched for him, should have also taught him the ways of escaping combat with other players. If you don't have the time to invest in members of your guild, then should you be leading in the first place?
Perhaps if a myth kills a much smaller player, that player's death penalty could be reduced based on the difference in size. For instance, when Bromen slaughtered Nemi like a baby mosquito, Nemi's recovery should have been smaller than normal, or her bonus to xp been increased. Just an idea I suppose. I don't think there's enough conflict going on to warrant such a change.
There was a time when getting killed by a bigger player was an experience rather than something to complain about. When a friend and I was killed by Monika we told stories about how we almost got away or celebrated doing some damage to her. It made us better players to figure out how to escape pvp combat or tricks to use in combat that could help. There was much more mentoring going on.
I agree with Prokop and Snowrose that the Rangers should be given their due with the recode. The rangers were such a cool guild when Bromen was growing up and classic guilds like the rangers should be treated better. As for the BDA being a bully guild, full of big players, etc. that is not true. Six months ago, the BDA had only 2 myths and a three legends. Now we sport 7 myths and a half dozen soldiers smaller than Titan. It's been fun leading this guild, courting players, and landing some bigger ones. I think it's a testament to the role play aspect of our guild and how we run it as a military unit versus casual players doing whatever they want. Laurel definitely breathed some much needed life into the guild and I will always be in his debt as we grew. Heck, in the last three months our numbers are getting close to 20. Who's to say this kind of success shouldn't be celebrated?
As for the current conflict, it is slowly coming to a close. Even though Bromen's player is sorry for the loss of Tibor, Avarel, and Ilrahil, the character Bromen will always continue to role play the war as an evil General who apologizes to no one unless it gives him an advantage. I'm not trying to bully anyone. I'm just doing what I love to do which is role play on Genesis. Too many times I've seen zero separation between the player and character (Ilrahil for example) and we need to find those who enjoy role playing more than power gaming. I would trade 10 players who leave at the first death for 1 who can shake it off, learn, and move on.
-Carmelo
This topic brings some good point. Genesis has always been one big pvp zone where you could die to anyone else at any time for any reason, role play or not. I think players like Tibor haven't been shown or taught that this is a risk (albeit, a small one) when wandering around. This risk should be noted by the player upon character creation so the player could brace him/herself for the chance of it occurring.
I would think a simple solution would also be to flag a guild as a pvp guild. Rangers, AA, MM, BDA, Knights, etc. should be presented as a guild in conflict with other players. Cherek makes a great point when stating if you join a guild with enemies, you should be ready to combat them. In a way, whomever let Tibor into the guild and vouched for him, should have also taught him the ways of escaping combat with other players. If you don't have the time to invest in members of your guild, then should you be leading in the first place?
Perhaps if a myth kills a much smaller player, that player's death penalty could be reduced based on the difference in size. For instance, when Bromen slaughtered Nemi like a baby mosquito, Nemi's recovery should have been smaller than normal, or her bonus to xp been increased. Just an idea I suppose. I don't think there's enough conflict going on to warrant such a change.
There was a time when getting killed by a bigger player was an experience rather than something to complain about. When a friend and I was killed by Monika we told stories about how we almost got away or celebrated doing some damage to her. It made us better players to figure out how to escape pvp combat or tricks to use in combat that could help. There was much more mentoring going on.
I agree with Prokop and Snowrose that the Rangers should be given their due with the recode. The rangers were such a cool guild when Bromen was growing up and classic guilds like the rangers should be treated better. As for the BDA being a bully guild, full of big players, etc. that is not true. Six months ago, the BDA had only 2 myths and a three legends. Now we sport 7 myths and a half dozen soldiers smaller than Titan. It's been fun leading this guild, courting players, and landing some bigger ones. I think it's a testament to the role play aspect of our guild and how we run it as a military unit versus casual players doing whatever they want. Laurel definitely breathed some much needed life into the guild and I will always be in his debt as we grew. Heck, in the last three months our numbers are getting close to 20. Who's to say this kind of success shouldn't be celebrated?
As for the current conflict, it is slowly coming to a close. Even though Bromen's player is sorry for the loss of Tibor, Avarel, and Ilrahil, the character Bromen will always continue to role play the war as an evil General who apologizes to no one unless it gives him an advantage. I'm not trying to bully anyone. I'm just doing what I love to do which is role play on Genesis. Too many times I've seen zero separation between the player and character (Ilrahil for example) and we need to find those who enjoy role playing more than power gaming. I would trade 10 players who leave at the first death for 1 who can shake it off, learn, and move on.
-Carmelo