Re: Magic Map for Mudlet 3
Posted: 11 Jun 2017 07:06
Hi guys!
So I have been working on my magic map a bit ( I changed the background color to be black, and added a white border around it) as well as changes to the size and font since some maps did not fit in the MiniConsole. I was wondering though... should I do like Dahkor and release my map script to be popped out in another window?
Also, your chat looks fantastic! I have been working on a chat of own for Genesis using the Comm GMCP broadcast... But I having some issues with extra newlines (maybe due to Comm broadcasts with no message?). If you are getting your chat messages from GMCP aswell, the NPC chatter seems to occur when someone interacts with the NPC and it responds. according to the command "help gmcp_tech" you can tell the server to stop broadcasting NPC communication...
Hope that helps 
So I have been working on my magic map a bit ( I changed the background color to be black, and added a white border around it) as well as changes to the size and font since some maps did not fit in the MiniConsole. I was wondering though... should I do like Dahkor and release my map script to be popped out in another window?
Also, your chat looks fantastic! I have been working on a chat of own for Genesis using the Comm GMCP broadcast... But I having some issues with extra newlines (maybe due to Comm broadcasts with no message?). If you are getting your chat messages from GMCP aswell, the NPC chatter seems to occur when someone interacts with the NPC and it responds. according to the command "help gmcp_tech" you can tell the server to stop broadcasting NPC communication...
Code: Select all
Core.Options
Sets or unsets an option related to the gmcp protocol. The key is the
option name. For binary options, the values are "on" and "off".
npc_comms - send communication (speech) by NPC's in Comm.Channel
Example: { "npc_comms" : "off" }
