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Re: Guilds of Genesis
Posted: 14 Mar 2018 12:44
by Kvator
Thalric wrote:It's funny how it took 15-20 years for thieves to become a real problem, considered that they used to be able to steal both wielded and worn objects.
Apparently people used it more reasonably back in the days, compared to newer times when insane scripts or triggers or aliases has been set up to completely plunder the unwary, and even the wary, in mere seconds.
This + ppl being hysteric about everything
Re: Guilds of Genesis
Posted: 14 Mar 2018 22:42
by Berwyn
The thrill of losing your beloved guild, priceless.

I'd say more thievery and assassination, less druidisms of Calia and rangers - filthy and stinking! To get more precise expertise on the guilds I'd have to have a closer look (Muahahaha).
b.
Re: Guilds of Genesis
Posted: 14 Mar 2018 22:58
by Kvator
Just had to post it somewhere.
Embrace the power of recoded kenders!
The dangerous squat orc is at death's door.
>
The dangerous squat orc seems to be regaining his self control.
You flip away from the dangerous squat orc's attack.
You let the stone fly from your hoopak towards the dangerous squat orc's left
arm, landing with a sharp crack.
You are physically feeling well and mentally in full vigour.
The dangerous squat orc is barely alive.
Size - myth
Weapon - carved quickwood hoopak (best possible)
Re: Guilds of Genesis
Posted: 14 Mar 2018 23:16
by Johnny
Kvator wrote:Just had to post it somewhere.
Embrace the power of recoded kenders!
The dangerous squat orc is at death's door.
>
The dangerous squat orc seems to be regaining his self control.
You flip away from the dangerous squat orc's attack.
You let the stone fly from your hoopak towards the dangerous squat orc's left
arm, landing with a sharp crack.
You are physically feeling well and mentally in full vigour.
The dangerous squat orc is barely alive.
Size - myth
Weapon - carved quickwood hoopak (best possible)
You aren't supposed to use the green iuoun stone!
Re: Guilds of Genesis
Posted: 15 Mar 2018 00:45
by Saimon
Kvator wrote:Just had to post it somewhere.
Embrace the power of recoded kenders!
The dangerous squat orc is at death's door.
>
The dangerous squat orc seems to be regaining his self control.
You flip away from the dangerous squat orc's attack.
You let the stone fly from your hoopak towards the dangerous squat orc's left
arm, landing with a sharp crack.
You are physically feeling well and mentally in full vigour.
The dangerous squat orc is barely alive.
Size - myth
Weapon - carved quickwood hoopak (best possible)
LOL
I didnt know sling heals enemies. I was thinking all the time it is a damage, not heal special.
Or maybe Carnak mistook the pages in the sling damage-calculation equation?
Re: Guilds of Genesis
Posted: 15 Mar 2018 01:57
by Zugzug
Kvator wrote:Just had to post it somewhere.
Embrace the power of recoded kenders!
The dangerous squat orc is at death's door.
>
The dangerous squat orc seems to be regaining his self control.
You flip away from the dangerous squat orc's attack.
You let the stone fly from your hoopak towards the dangerous squat orc's left
arm, landing with a sharp crack.
You are physically feeling well and mentally in full vigour.
The dangerous squat orc is barely alive.
Size - myth
Weapon - carved quickwood hoopak (best possible)
Kvator, you are able to singlehandedly defeat any mage in genesis, and still you complain? Go fight magic npcs. Remember the current balance formula: fighter > stealth > mage > fighter.
Re: Guilds of Genesis
Posted: 15 Mar 2018 02:02
by Kvator
Zugzug wrote:
Kvator, you are able to singlehandedly defeat any mage in genesis, and still you complain? Go fight magic npcs. Remember the current balance formula: fighter > stealth > mage > fighter.
Where's the like button?!?
Re: Guilds of Genesis
Posted: 15 Mar 2018 06:13
by Draugor
Kvator wrote:Just had to post it somewhere.
Embrace the power of recoded kenders!
The dangerous squat orc is at death's door.
>
The dangerous squat orc seems to be regaining his self control.
You flip away from the dangerous squat orc's attack.
You let the stone fly from your hoopak towards the dangerous squat orc's left
arm, landing with a sharp crack.
You are physically feeling well and mentally in full vigour.
The dangerous squat orc is barely alive.
Size - myth
Weapon - carved quickwood hoopak (best possible)
FUcking nice! Kenders got a healing spell now?

Re: Guilds of Genesis
Posted: 15 Mar 2018 06:44
by Amberlee
Zugzug wrote:Kvator wrote:Just had to post it somewhere.
Embrace the power of recoded kenders!
The dangerous squat orc is at death's door.
>
The dangerous squat orc seems to be regaining his self control.
You flip away from the dangerous squat orc's attack.
You let the stone fly from your hoopak towards the dangerous squat orc's left
arm, landing with a sharp crack.
You are physically feeling well and mentally in full vigour.
The dangerous squat orc is barely alive.
Size - myth
Weapon - carved quickwood hoopak (best possible)
Kvator, you are able to singlehandedly defeat any mage in genesis, and still you complain? Go fight magic npcs. Remember the current balance formula: fighter > stealth > mage > fighter.
Let's be real.
Kenders couldn't defeat a ham sandwhich, let alone any mage..
If you think that, you need a reality check.
Re: Guilds of Genesis
Posted: 15 Mar 2018 10:21
by Zugzug
Amberlee wrote:Zugzug wrote:Kvator wrote:Just had to post it somewhere.
Embrace the power of recoded kenders!
The dangerous squat orc is at death's door.
>
The dangerous squat orc seems to be regaining his self control.
You flip away from the dangerous squat orc's attack.
You let the stone fly from your hoopak towards the dangerous squat orc's left
arm, landing with a sharp crack.
You are physically feeling well and mentally in full vigour.
The dangerous squat orc is barely alive.
Size - myth
Weapon - carved quickwood hoopak (best possible)
Kvator, you are able to singlehandedly defeat any mage in genesis, and still you complain? Go fight magic npcs. Remember the current balance formula: fighter > stealth > mage > fighter.
Let's be real.
Kenders couldn't defeat a ham sandwhich, let alone any mage..
If you think that, you need a reality check.
sar-chasm
(n.) the giant gulf between the sarcastic comment and the person who doesn't get it.