Re: Statcap
Posted: 21 Jun 2010 21:12
You forget to close the [sarcasm] tag there ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
I would like to see a size cap rather than stat cap. When you achieve a certain amount of experience you stop growing and your stats are locked at whatever level they happen to be at (until a death occurs). That way all the racial/occupation/ differences remain. Ogres are still really strong and really stupid, magic users could still have high mentals, etc.Laurel wrote:while working on a stat cap remember to remove any race-bonuses/drawbacks currently in place
why have them if everybody would be capped at the same level anyway ... humans "evenly" setting for the win ...
what else ... re-balance WHOLE combat, because there'd be no bonus for playing fighter races anymore anyway ... or do you want exceptions from the rule (like ogres?)
I don't think anyone needs to be downgraded. Make the size cap at whatever size the largest character is/was. That way no one looses anything or is punished with suddenly smaller stats and everyone can still get the same gear they do now. The game would basically stay the same as it is now.Laurel wrote:oh and re-balance WHOLE Gen again, so that ppl with lower stats can acquire some of the current gear ...
I don't think many people who play regularly will leave. I think many more people would start playing again and play more frequently if there were a size cap.Laurel wrote:aaaaand - say goodbye to many people who spent large amounts of time grinding their ways up
I am a nobody...but...Laurel wrote:...who are you to suddenly penalize them for having the time/macros/friends/skills (macro coding skills included) that you don't have?
velicus wrote:Lets try and settle this once and for all...
We all know everyone who continues to play Genesis does so for the fun of grinding and racing to be largest. None of that other stuff about roleplay, guild dynamics, exploration, personal achievement, etc. is crucial to keeping login numbers high, which is the true test of success. This is why those players who are logged in 24-hours a day, most of those hours grinding endlessly even after they have reach mythical proportions, are our most valuable assets. Doing anything to disturb their motivation would be a disaster. We need to do as much as possible to ensure mindless bot-like behavior is accepted, so long as their desk job actually enables them to monitor their character, so that we do not loose our stranglehold on those players who play only to gain tremendous advantage through endless scripted killing.
This is clearly why a stat cap has never been implemented and never should be.
An alternative approach would be encouraging people to spend quality time playing, enjoying peaceful relaxation living a fantasy or exciting and tactical confrontation and conquest, all out of the immediate pleasure. But with the knowledge that people are out there gaining advantage with every trigger, those with any sense of competition cannot rest easily and savor such game elements. That would require a stat cap that limited such advantage and we've already established that is not something we want.
Case close. Settled. No stat cap.
Your right its much better to tell new players "Hey enjoy the game but realize you will never reach the level some of the older players have! Oh and they will always have an advantage over you so just accept the fact that you will be second best unless you put about 10 years worth of time into the game, then you will reach where they were 10 years ago!"Laurel wrote: aaaaand - say goodbye to many people who spent large amounts of time grinding their ways up ... who are you to suddenly penalize them for having the time/macros/friends/skills (macro coding skills included) that you don't have?![]()
ps.: Fourt got it quite well there, except I myself wouldn't go for any "remort" - this is not WoW, where I have the time to start another and another and another char with my BOA sets of gear
Wise words. I could not express it better.Tive wrote: I mean that people are overoptimistic that you can still bring number of new people, who never played MUDs before, to Genesis. So losing old players would actually be noticable and introducing a statcap would be just asking for it. Working for a game developer I showed Genesis to some people in the office (some of them played MUDs before) and even if they are quite open minded, they were not really interested and i dont think they tried it after my initial 'demo'. You may argue with me, but I think reality is quite harsh.
1. It is a generalization.velicus wrote:This is why those players who are logged in 24-hours a day, most of those hours grinding endlessly even after they have reach mythical proportions, are our most valuable assets. Doing anything to disturb their motivation would be a disaster. We need to do as much as possible to ensure mindless bot-like behavior is accepted, so long as their desk job actually enables them to monitor their character, so that we do not loose our stranglehold on those players who play only to gain tremendous advantage through endless scripted killing.
Actually, some people think:Tive wrote:In most books and stories there are some heroes, much more powerful than mere mortals. I doubt having huge players around would discourage newcomers from playing. At least it never did that to me.
So using this as an argument is flawed.
Just admit you are selfishly thinking about yourself ;P
So.. tell me, who can hold a candle to Xar or will be able to long as he keeps playing?Laurel wrote:afaik Irk is not even remotely close to many other old chars in terms of "years spent", but he still managed to out-grow a significant number of old farts ... same with Zin and his toons or even Saya/Freya like chars ... I miss Treo!
just grow in a relatively safe (inagressive) guild and you can grind your ass off for quite a few months = quite big myth
don't come with that crap about "you will never reach them" - it's simply not true
if you fail on that topic it doesn't mean others do as well ...
And no im thinking about the several new players who tell me Genesis is fucking stupid and who wants to spend years playing that when they can go RP on a different game and spend maybe a year getting to the top level.Tive wrote:In most books and stories there are some heroes, much more powerful than mere mortals. I doubt having huge players around would discourage newcomers from playing. At least it never did that to me.
So using this as an argument is flawed.
Just admit you are selfishly thinking about yourself ;P