Well the last few posts withstanding I would be interested to bring up this topic again.
Last post over a year ago, but its still relevant.
The crux of the gripe is that your brutality putting the breaks on overall growth is fine.
But it blows that a high brute character drags the same huge f*cking rock on a chain behind them when trying to make progress in their guild exp.
Let me say this first - Yes dedication to your guilds should be rewarded.
We all associate certain players with certain guilds. Compared to Rhynox or Earth I'm a guild hopper.
But I am still spending years at a time in the guilds and see the changes as a progression of my characters story (which retains a consistent theme).
I think the in game rewards for dedication to a guild are holding the leadership positions, having power over how the guild is to be run, respect from your peers. The effect of guild exp on the power of the guild abilities is also noticeably drastic in some guilds. I mean

ingly so..
But it is after all possible to change guilds, so late game changing guilds will happen, especially layman moves.
If someone wants a change and it keeps them active surely that is better than them staying put and loosing interest.
Yes you could play a second and get it out of your system, but some people don't.
Personally I feel exp related titles are also a nice part of the game design, an incremental step, the next small goal to shoot for.
Especially when you mortal level is a lot more of slow and stead progression, or already maxed.
Good design is being able to progress through these goals but with diminishing returns.
And most titles seem to be set up this way for the amount of exp required to "pop" the next one getting bigger each time.
But the MASSIVE difference in the rate that low brute characters go through the titles for making similar kill exps to high brute is just nuts..
That someone who plods away gets seriously leap frogged by the person who dies and recovers is also dumb.
"The master gladiator is the one who dies most." Death should knock back your guild exp not be an early xmas.
Now if we "fixed" that and ppl were more likely to quit when they die, that would suck. So its a trade off.
Or to change it and suddenly everyone is at the TOP title in a week also breaks the game as that is too quick.
I would like to see it normalize somewhere in the middle, slower for low brute and repeat death chars and faster for those with high brute.
IE guild exp gets its own "brute", which is limited to its max and min effect much more so than our std brute.