As the largest character I have ever played has been a Hero I like Cherek's idea a lot

I would like it just as much if I were a myth though.
I find it interesting that the vast majority of repeated arguments/complaints that players seem to have on forums revolve around three things: The size of the largest characters, PVP, and the Death Penalty. I bet if the wizards got rid of any one of these things complaints/arguments about the other two would significantly decrease...well maybe they would simply change focus. But still, I don't think these three things are working very well together now or have worked well together since I started playing in '98. It is the way these things interact that cause mortals all the grief and, I believe, has driven many people from the game over the years, and by doing so has shaped the environment we, as players here, exist in.
I think wizards should view Genesis independently of the playerbase that exists right now. Genesis is an amazingly attractive environment that has been created over many years and should be seen as that. I believe the attractiveness of this creation is often underestimated and outweighed by the needs and desires of the playerbase. Genesis is not the playerbase. Nor should the playerbase be given preferential treatment over the game itself. If even the most drastic of changes that people have suggested over the years where suddenly implemented, like extreme stat caps and major limiting of special equipment, there would still be a core group of players that would be here. And, the potential to attract new players would, at worst, not change at all, and might even improve. But what is actually Genesis would still be here waiting patiently for people to discover it. Not come back to it...or log in and do the same stuff they have been doing for the past 15 years yet again...but to truly discover it. That is what Genesis was created for and what it desperately needs.
I think if the goal is to get people to discover this environment, it should be molded into an environment that attracts the greatest number of people who have never played Genesis before. Why? Because that is where the potential for real growth is. Growth that will bring a variety of new ideas and creativity, populate the game and guilds with characters of different sizes, attract people interested in becoming wizards, and probably a whole bunch of other, unexpected benefits.
Instead, we have an environment where when somebody says 'no no, death should hurt and be difficult to recover from because that's what makes Genesis special' no one questions what dysfunctional environment could possibly lead to someone believing that. BTW this is nothing against Freya...I know many people feel this way. What I am questioning is what, in the game that we play today, has brought people to the point where they actually believe that this could possibly make sense for someone who has never played genesis before, or even for people who already play. I continue to play despite this element of the game, not because of it.
The same is true for the unlimited growth that exists is Genesis. I know many people believe that's one of the things that makes Genesis unique but, again, that is simply not going to make any sense at all to a new player, especially when combined with PvP and the death penalty.
The more I think about these things the more I realize that the only important problem in Genesis is the lack of new players and this problem is fundamentally rooted in the characters that have been here for years, myself included. What is definitely
not a problem is the possibility of some of those older characters potentially leaving. The game has been changed in ways that support these older characters and in turn those characters play a style of game that supports the changes. This creates an environment that I believe makes no sense for new players who come here. They find they are alone in that no one of their size is around, realize quite soon that substantial growth is painfully slow and that the sizes of the largest characters are unattainable. (Yes Laurel...I know.....

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If all of us were deleted would genesis be gone? I think people should start to realize that the answer is no. It would still be here waiting patiently for those core players to show up, and the occasional newbie. In ten years, if some decisions were made about the game, independent of the playerbase, that fixed the unlimited growth/death penalty/PvP issue then although we might not be here, Genesis would be far better off then it is now. As it stands now, I don't believe something this drastic is necessary but what is needed is the vision to see beyond the current playerbase and the next set of statistics. A drop in the number of active players might be the best thing for the future of Genesis.