Re: saving time of non-combat items
Posted: 18 Jan 2011 01:53
Gorboth: Great one! I read the whole post seriously and it still took another minute after that until I got it. Almost in class with "Great BoozeUp".
Greywolf: If everyone got a set of eq upon entering the game, I'm sure it would make the game more fun for most people (no need to spend the first hours of playing trying to get decent eq). Would it be a bad idea or not? (not saying your opinion is bad).
Celephias & Kas, and everyone else: Last I played here we didn't have herbs. Or saving racks. Or glowing items. And to be honest, I would be happier without items saving through armageddon.
But yes, if you spend tons of hours and money to set up equipment that is supposed to stay forever (or until you use it), and you can lose it by getting LD or failing to login within a certain time, then naturally you will be upset. However, my solution would be to make the herbs non-everlasting, so you never bothered to put that much work into it, risking to lose it. If all herbs are glowing when created and changed to non-glowing after reboot, you would still have use for them, wouldn't you? But you wouldn't be running around with thousands of herbs but only a some smaller amount that would be enough for your needs in the near future days.
Or perhaps it would work to have a limit of how many herbs you can keep through armageddon? Say 50 herbs? Would be enough for everyone who want to set themselves up with some poison removals, a few healing ones, some mana, darkvision and some remove-fatigue. Fix a set you are comfortable with and you can keep it until you use it up. And if you would happen to lose the whole set, it wouldn't be a disaster - just a little work to get the stuff back again.
Greywolf: If everyone got a set of eq upon entering the game, I'm sure it would make the game more fun for most people (no need to spend the first hours of playing trying to get decent eq). Would it be a bad idea or not? (not saying your opinion is bad).
Celephias & Kas, and everyone else: Last I played here we didn't have herbs. Or saving racks. Or glowing items. And to be honest, I would be happier without items saving through armageddon.
But yes, if you spend tons of hours and money to set up equipment that is supposed to stay forever (or until you use it), and you can lose it by getting LD or failing to login within a certain time, then naturally you will be upset. However, my solution would be to make the herbs non-everlasting, so you never bothered to put that much work into it, risking to lose it. If all herbs are glowing when created and changed to non-glowing after reboot, you would still have use for them, wouldn't you? But you wouldn't be running around with thousands of herbs but only a some smaller amount that would be enough for your needs in the near future days.
Or perhaps it would work to have a limit of how many herbs you can keep through armageddon? Say 50 herbs? Would be enough for everyone who want to set themselves up with some poison removals, a few healing ones, some mana, darkvision and some remove-fatigue. Fix a set you are comfortable with and you can keep it until you use it up. And if you would happen to lose the whole set, it wouldn't be a disaster - just a little work to get the stuff back again.