Ilrahil wrote:I've always respected the mages (at least up until the point one took it upon himself to break into my guild's startroom and slaughter one of my officers.. *sorry I couldn't resist*)
I know he's gone, and I'm late to the party. But I just had to comment. Ilrahil was the one who actually told people how to break into the Dragonarmy's rooms in the first place. He knew about it for years, and didn't complain. Now (when he posted) that he's General, and someone _else_ uses it against him...it's bloody murder.
More on topic -- when you create a game around killing as the only "real" means to gain experience, and the population drops to 1/6th of it's former glory-day's average, you force players, not only casters to run solo. Combine that with time zone differences (I am the only player in my time zone) and the choices are made for you. Put on shit armours and run around Gont as a large player with layman fighting skills or put on the best available to try to do centaurs, kalaman, etc. We're not talking about terel trolls, qualinesti, mithas...we're talking struggling to get by in melee with the best armours available. Darkness works only on some creatures, all the "good" grinding spots this doesn't work on, as they can miraculously see in all darkness levels.
I completely understand the issue thematically of casters walking around like a castle on feet...I just don't think it's the same game as it was 10 years ago with the playerbase where it's easy to find teams. Not like a Mage is going to team with just anyone, right?