Re: Evil guilds, more or less folded?
Posted: 13 Feb 2012 20:16
Regarding weapons and quests:
Its no secret I like quests and dislike grinding. Its really no secret most people are the opposite. Or at least most who voice their opinion.
But just making questing optional without doing anything else would mean actually removing quests from the game. If they only gave XP and brute was not a concept, there would be absolutely no use in doing them since the rewards are WAY too low to mean anything at all. Now they at least lower your brute. Remove that and quests arent optional, they are removed.
And if we removed quests completely this turns into only grinding and nothing else. I think that would be a terrible step to take.
I hear alot of people say that quests should be optional, but I still havent heard any suggestions HOW to make this optional. I dont have a really good idea myself.. but I'd love to hear one.
Regarding weapons saving...
It introduces other problems.
What if we had some type of "locker" system. Like the minstrel guild. You store your EQ, and you get it back when you return. If you dont return to claim it for a few days the EQ is lost, meaning anything unique returns to the game again. Its easy to implement with the current EQ, without the need to fundamentally change how EQ works. However, the big problem is of course a few elite players would carry the best EQ always and none would ever get a chance to use it. Making EQ save permanently on your person has the same problem.
Remove unique weapons? So everyone can go get their own set of the best possible equipment and carry it forever? Well... sure. It'll change the game completely though. Will it make it better? I dont know? Will it?
Before we do anything drastic though, I think one small thing we could do is to increase LD-times. It would do two things, 1, you could hang on to your EQ a little while longer and dont have to quit and restart _every_ time. And 2, it would increase the playerbase. Yes it would be somewhat of an illusion of more players in the game. But even that I think can be helpful. Seeing more players is motivating. LD or not. Also, with longer LD times players maybe will return to play a little more often instead of quitting for the day.
I think that could be worth a test at least. Unless there is some technical problem prohibiting this. Give it a month of longer LD, and see what happens?
If it proves successful maybe implement it a little better... instead of having to press the disconnect button, just call it "sleep" and introduce the sleep command. Makes it a little bit more RPish at least.
Its no secret I like quests and dislike grinding. Its really no secret most people are the opposite. Or at least most who voice their opinion.
But just making questing optional without doing anything else would mean actually removing quests from the game. If they only gave XP and brute was not a concept, there would be absolutely no use in doing them since the rewards are WAY too low to mean anything at all. Now they at least lower your brute. Remove that and quests arent optional, they are removed.
And if we removed quests completely this turns into only grinding and nothing else. I think that would be a terrible step to take.
I hear alot of people say that quests should be optional, but I still havent heard any suggestions HOW to make this optional. I dont have a really good idea myself.. but I'd love to hear one.
Regarding weapons saving...
It introduces other problems.
What if we had some type of "locker" system. Like the minstrel guild. You store your EQ, and you get it back when you return. If you dont return to claim it for a few days the EQ is lost, meaning anything unique returns to the game again. Its easy to implement with the current EQ, without the need to fundamentally change how EQ works. However, the big problem is of course a few elite players would carry the best EQ always and none would ever get a chance to use it. Making EQ save permanently on your person has the same problem.
Remove unique weapons? So everyone can go get their own set of the best possible equipment and carry it forever? Well... sure. It'll change the game completely though. Will it make it better? I dont know? Will it?
Before we do anything drastic though, I think one small thing we could do is to increase LD-times. It would do two things, 1, you could hang on to your EQ a little while longer and dont have to quit and restart _every_ time. And 2, it would increase the playerbase. Yes it would be somewhat of an illusion of more players in the game. But even that I think can be helpful. Seeing more players is motivating. LD or not. Also, with longer LD times players maybe will return to play a little more often instead of quitting for the day.
I think that could be worth a test at least. Unless there is some technical problem prohibiting this. Give it a month of longer LD, and see what happens?
If it proves successful maybe implement it a little better... instead of having to press the disconnect button, just call it "sleep" and introduce the sleep command. Makes it a little bit more RPish at least.