Or just have a mountain of animated field mice making any escape impossible unless willing to tunnel through suffering nips, scratches, bites, and the Black Plague.bromen wrote:Would be cool if a skeleton could block an exit. haha!
The Cult of Chemosh
Forum rules
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
Re: The Cult of Chemosh
- Trutblemma
- Adventurer
- Posts: 94
- Joined: 04 Mar 2010 13:41
- Location: Not where I want to be
Re: The Cult of Chemosh
I loved playing the DiabloII necro...This will be very interesting to check out when the time comes 
I'm glad you found your inspiration again, G.

I'm glad you found your inspiration again, G.

//Emma's overseer
Re: The Cult of Chemosh
How goes the progress Gorboth?
Re: The Cult of Chemosh
Update:
I've been back at coding the guild lately, and made some nice progress:
G.
I've been back at coding the guild lately, and made some nice progress:
- A few core concepts for the Necromancer existence fleshed out in code.
- Core guild object created, granting ability to raise dead.
- Large bulk of work completed on zombie categories, body types, and classifications.
- Created functionality for creating zombies from over 200 different race types found in Genesis.
G.
Mmmmmm ... pie ...
Re: The Cult of Chemosh
Very Nice,
I like the sounds of that so far. I think this has the potential to be a very unique guild.
Keep up the wonderful work, I look forward to hearing more about this!
Aimee
I like the sounds of that so far. I think this has the potential to be a very unique guild.
Keep up the wonderful work, I look forward to hearing more about this!
Aimee
vita aeterna
Re: The Cult of Chemosh
Update:
More progress today: Created basic mechanisms for farming the guild's form of currency.
I've written more code in the last 3 days than in the last 3 months!
G.
More progress today: Created basic mechanisms for farming the guild's form of currency.
I've written more code in the last 3 days than in the last 3 months!

G.
Mmmmmm ... pie ...
Re: The Cult of Chemosh
In a way this makes me both happy and sad.
The views posted by me on this forum is not the views of the character Amberlee in-game.
If you ask for my opinion here, you will get MY opinion, not that of my character.
If you ask for my opinion here, you will get MY opinion, not that of my character.
Re: The Cult of Chemosh
Does this guild mean the other necro guild will be deleted?
-B
-B
Re: The Cult of Chemosh
The current Necro guild satisfies a need the game has for variety in the layman guild slots. Unless the AoB or the guild's original creator wants it to be closed, I see no reason it should be removed. The Cult of Chemosh is not meant to replace the Necromancers of Vile Darkness. Rather, this is a fully occupational Necromancer option with a very different storyline.bromen wrote:Does this guild mean the other necro guild will be deleted?
-B
G.
Mmmmmm ... pie ...
Re: The Cult of Chemosh
gorboth wrote:The current Necro guild satisfies a need the game has for variety in the layman guild slots. Unless the AoB or the guild's original creator wants it to be closed, I see no reason it should be removed. The Cult of Chemosh is not meant to replace the Necromancers of Vile Darkness. Rather, this is a fully occupational Necromancer option with a very different storyline.bromen wrote:Does this guild mean the other necro guild will be deleted?
-B
G.
Krynnish storyline even

http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/