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Re: The Cult of Chemosh
Posted: 02 May 2012 07:14
by Johnny
bromen wrote:Would be cool if a skeleton could block an exit. haha!
Or just have a mountain of animated field mice making any escape impossible unless willing to tunnel through suffering nips, scratches, bites, and the Black Plague.
Re: The Cult of Chemosh
Posted: 03 May 2012 12:56
by Trutblemma
I loved playing the DiabloII necro...This will be very interesting to check out when the time comes
I'm glad you found your inspiration again, G.

Re: The Cult of Chemosh
Posted: 21 May 2012 17:25
by Jhael
How goes the progress Gorboth?
Re: The Cult of Chemosh
Posted: 26 Sep 2012 09:47
by gorboth
Update:
I've been back at coding the guild lately, and made some nice progress:
- A few core concepts for the Necromancer existence fleshed out in code.
- Core guild object created, granting ability to raise dead.
- Large bulk of work completed on zombie categories, body types, and classifications.
- Created functionality for creating zombies from over 200 different race types found in Genesis.
Much remains, but it is encouraging to see these things working properly.
G.
Re: The Cult of Chemosh
Posted: 26 Sep 2012 15:58
by Aimee
Very Nice,
I like the sounds of that so far. I think this has the potential to be a very unique guild.
Keep up the wonderful work, I look forward to hearing more about this!
Aimee
Re: The Cult of Chemosh
Posted: 27 Sep 2012 10:25
by gorboth
Update:
More progress today: Created basic mechanisms for farming the guild's form of currency.
I've written more code in the last 3 days than in the last 3 months!
G.
Re: The Cult of Chemosh
Posted: 27 Sep 2012 14:02
by Amberlee
In a way this makes me both happy and sad.
Re: The Cult of Chemosh
Posted: 28 Sep 2012 01:30
by Bromen
Does this guild mean the other necro guild will be deleted?
-B
Re: The Cult of Chemosh
Posted: 28 Sep 2012 05:57
by gorboth
bromen wrote:Does this guild mean the other necro guild will be deleted?
-B
The current Necro guild satisfies a need the game has for variety in the layman guild slots. Unless the AoB or the guild's original creator wants it to be closed, I see no reason it should be removed. The Cult of Chemosh is not meant to replace the Necromancers of Vile Darkness. Rather, this is a fully occupational Necromancer option with a very different storyline.
G.
Re: The Cult of Chemosh
Posted: 28 Sep 2012 10:11
by Draugor
gorboth wrote:bromen wrote:Does this guild mean the other necro guild will be deleted?
-B
The current Necro guild satisfies a need the game has for variety in the layman guild slots. Unless the AoB or the guild's original creator wants it to be closed, I see no reason it should be removed. The Cult of Chemosh is not meant to replace the Necromancers of Vile Darkness. Rather, this is a fully occupational Necromancer option with a very different storyline.
G.
Krynnish storyline even
