The Amenities and some conversations save the game.
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- Use common sense and be respectful towards each other at all times, even when disagreeing.
- Do not reveal sensitive game information. Guild secrets, player seconds are examples of things not allowed.
- gold bezie
- Rising Hero
- Posts: 304
- Joined: 16 Mar 2015 19:29
Re: The Amenities and some conversations save the game.
oh and thanks for making me laugh ody
Darkness cannot drive out darkness: only light can do that.
Re: The Amenities and some conversations save the game.
Goldbezie: Hah, no I am not at the Shinding. No admin dared show up after the imbuement changes!:P (joking)
I think there are a lot of good things on that list, and some should actually be marked as "completed". Of the stuff that remains I personally think the ones we should focus on are the ideas that have the most positive effects, but are not overly complex to implement. Some ideas are great, but with our current wizard workforce very long projects, some perhaps not doable at all.
So which ideas have a lot of positive effects and are also realistic?
Well, that probably depends on who you ask. Me?
I'd probably look at F (do something about the gap between big and small players), and R (do something about quest/general/combat XP and brutality).
Both could be technically fairly easy to change, depending on which solution is chosen, but of course changing those things would also mean changing the core of Genesis and would be very controversial (regardless of how it's changed). I personally think that we would have A LOT to gain from making new players able to compete with old ones relatively quickly, and also adjusting how brutality and quest XP work so you do not get completely stuck in the game too early.
I think there are a lot of good things on that list, and some should actually be marked as "completed". Of the stuff that remains I personally think the ones we should focus on are the ideas that have the most positive effects, but are not overly complex to implement. Some ideas are great, but with our current wizard workforce very long projects, some perhaps not doable at all.
So which ideas have a lot of positive effects and are also realistic?
Well, that probably depends on who you ask. Me?
I'd probably look at F (do something about the gap between big and small players), and R (do something about quest/general/combat XP and brutality).
Both could be technically fairly easy to change, depending on which solution is chosen, but of course changing those things would also mean changing the core of Genesis and would be very controversial (regardless of how it's changed). I personally think that we would have A LOT to gain from making new players able to compete with old ones relatively quickly, and also adjusting how brutality and quest XP work so you do not get completely stuck in the game too early.
Re: The Amenities and some conversations save the game.
Pretty sure the whole "Shindig" was a ruse to get the admin in one place and lynch them because of that..Cherek wrote:Goldbezie: Hah, no I am not at the Shinding. No admin dared show up after the imbuement changes!:P (joking)
Re: The Amenities and some conversations save the game.
No wonder Hektor tried so fiercely to convince me to come! I knew it!Ody wrote:Pretty sure the whole "Shindig" was a ruse to get the admin in one place and lynch them because of that..Cherek wrote:Goldbezie: Hah, no I am not at the Shinding. No admin dared show up after the imbuement changes!:P (joking)
Re: The Amenities and some conversations save the game.
Everyone was too drunk to lynch anyone...
Re: The Amenities and some conversations save the game.
Thalric wrote:Everyone was too drunk to lynch anyone...
I heard someone got slapped tho xD
Re: The Amenities and some conversations save the game.
Not just me. I am sure she slapped more than me, and it was a loving slap :ODraugor wrote:Thalric wrote:Everyone was too drunk to lynch anyone...
I heard someone got slapped tho xD
Angmar! ANGMAR!! ANGMAR!!!
Pulp Znuga! PULP!!!!
Pulp Znuga! PULP!!!!
Re: The Amenities and some conversations save the game.
I mapped almost the entire Avenir caves 3 months ago and they didn´t get implemented yet, but hopefully soon.
Kinda takes the fun out of doing it since it took about 15 hours to try perfect it, but I wouldn´t call the wizzies lazy. They have a lot of work to do, and real lives to tend to, and I don´t think there is manpower enough to tend to all they need to do.
The wizzies are doing their best, as all of us do.
Kinda takes the fun out of doing it since it took about 15 hours to try perfect it, but I wouldn´t call the wizzies lazy. They have a lot of work to do, and real lives to tend to, and I don´t think there is manpower enough to tend to all they need to do.
The wizzies are doing their best, as all of us do.
http://tworzymyatmosfere.pl/przescieradla-jedwabne-z-gumka/