Re: If the game were nerfed ...
Posted: 02 Oct 2018 17:00
Indeed, they are impressively worse than most other options.Kvator wrote:I am really curious how ogres went through balancing process

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Indeed, they are impressively worse than most other options.Kvator wrote:I am really curious how ogres went through balancing process
If standard (bugged) calculation was applied (like for every other guild) they should be much worse.Drazson wrote:Indeed, they are impressively worse than most other options.Kvator wrote:I am really curious how ogres went through balancing process
Wait the %bug applies to how much you can wear helms and how much you are heard in adjacent rooms when you walk by? That's what I was talking about at least.Kvator wrote:If standard (bugged) calculation was applied (like for every other guild) they should be much worse.
Any player who went from BDA (an "apex fighter" guild as Arman likes to phrase it) to ogres will tell you that in terms of killing, you will be able to do a lot more as an ogre.Kvator wrote:If standard (bugged) calculation was applied (like for every other guild) they should be much worse.Drazson wrote:Indeed, they are impressively worse than most other options.Kvator wrote:I am really curious how ogres went through balancing process
You are prolly exaggerating a bit here - but I don't think that AoD is bad or anything - and if this 'nerf' is applied in full (37%) they will become new kings of the mud (outdamaging everyone pretty hard) - that's why I am curious how they make it through the balancing process.Zugzug wrote: Any player who went from BDA (an "apex fighter" guild as Arman likes to phrase it) to ogres will tell you that in terms of killing, you will be able to do a lot more as an ogre.
I have no idea why you think I am exaggerating. I don't think any arches of anything are bad - but for a long time everyone said "we don't do live testing because we have formulas that work". Turns out they were a *little bit* off.Kvator wrote:You are prolly exaggerating a bit here - but I don't think that AoD is bad or anything - and if this 'nerf' is applied in full (37%) they will become new kings of the mud (outdamaging everyone pretty hard) - that's why I am curious how they make it through the balancing process.Zugzug wrote: Any player who went from BDA (an "apex fighter" guild as Arman likes to phrase it) to ogres will tell you that in terms of killing, you will be able to do a lot more as an ogre.
Val wrote:As a caster I must admit I just don't get it.
Well, lets say now a fighter deals more or less 2/3 damage from specials and 1/3 from white hits. If his specials will be nerfed he still stays with quite decent damage from white hits plus what is left from specials. A caster does 100% damage with spells and nothing from white hits. If his specials (spells) will be nerfed to 1/3 it means he stays with 1/3 total damage. What kind of balance would it be? I do not suppose casters should be the weakest guilds damage-wise, should they?
Val
Just so. I am not the sort of wizard who enjoys coding combat mechanics or thinking about combat mechanics very much. However, when I must, I think about them extremely carefully and take a lot of time to get them precisely how I want them to be. This was true with the way the npcs, for example, choose (or opt not to) assist one another in the orc temple near Sparkle. I fine tuned that process with vast amounts of trial and error to get it to feel a certain way that I thought would be fun and interesting.Drazson wrote:Indeed, they are impressively worse than most other options.Kvator wrote:I am really curious how ogres went through balancing process
Dhez, I hope the way I responded to your post didn't make you feel like I was shooting down anything you said to support my argument. I was trying to respond respectfully about how we have to be very careful with this, even though it might feel bad to have that type of care take a certain type of time. So, if Hektor is right, and my response felt like a rebuff, please accept my very sincere apology. This is a delicate topic, and I really do value honest and forthright input, whatever it may be.Hektor wrote:Gorboth, while I understand change is rapid and needed in order to still have a good game and prepare for the waves of newsters, please remember that you asked for opinions - not for opinions that you could shoot down just to support your argument- when I read into Dhez' note - I think Dhez presents a very good point.