Re: Problems & Solutions, by yours truly.
Posted: 14 Jan 2023 01:25
Love how wizards derail my thread. Awesome work guys.
The Official Genesis MUD Forums
https://www.genesismud.org/forums/
Hey Nils - I truly get your frustration. I think what you (and I) are looking for, however, is just a concept you won't find easily. I like the word "stringens." If you're from Sweden, you'll be familiar with it for sure. It's a dying concept I think, and it describes well the opposite of this new "everything to everyone" way of thinking hype that is currently going on.
Oh stop it. You made a long post with a lot of stuff in it. Zhar replied to one part of your post and jokingly pointed out a flaw in your it, and then Tapakah, also jokingly, said a race like that would be 90% tax. Nobody is trying to derail your thread here, and it's very easy to steer it back in the direction you want, if you want to.
Let me put out a third option here. Decision making for things like involves a calculus, looking at many different effects, and the psychological effects as well (which of course are non-deterministic, or if you believe in Determinism, incomputable). When you apply different weights to different factors, you will come to a different decision. But it does not mean you are unaware of the other factors, or have some hidden 'evil' weight, or the like. Your opinions on where the weights differ from ours. "Goblins must be the best in melee" can be claimed to be very important thematically to some people, but that doesn't mean we cannot understand it. Our values system may differ from yours, and Cherek has gone out of his way to try to understand many people's feelings on this.Goirbagh wrote: ↑14 Jan 2023 12:09Hey Nils - I truly get your frustration. I think what you (and I) are looking for, however, is just a concept you won't find easily. I like the word "stringens." If you're from Sweden, you'll be familiar with it for sure. It's a dying concept I think, and it describes well the opposite of this new "everything to everyone" way of thinking hype that is currently going on.
I get it - you're looking for reason, thinking, discussion, numbers, crunching data, massaging ideas. That's not what Genesis is now. I think the wizards will disagree and say "hey Goirbagh, of course we're doing all of that." They likely will not understand - not because they're evil, but because they're unable to.
I, too, want a more serious discussion on things, but nowadays, everyone is a snowflake, and if you're not just expressing your happiness and virtue signaling, then you are de facto wrong no matter how right you are. Today, it's about "everyone should just be happy, screw choices and consequences, screw effort" and so on rather than the old school ways you're trying to find here (at least according to my interpretation of what you're saying).
No constructive input here, just handing out sympathy for your cause.
These two paragraphs is the best and most blunt post about most of the nonsense posted on this board I've seen in a very long time.zizuph wrote: ↑15 Jan 2023 09:29So, let's have a serious discussion. You want a high difficulty game, there are plenty of roguelikes to pick up. Tons of single player games that have amazing stories, and can be true to theme. But when you play a game where you can kill other players, I strongly believe fairness trumps thematics. This has been an issue forever and a day, I have modelled the numbers and spent many hours verifying the impact, and I will commit my time to see it done.
As for the long term equipment change, a large number of players are casual gamers, and this greatly improved their ability to play on the schedule they have. I think the 24/7 idling that certain players do should not be encouraged, and a rollback would cause much more of that. I personally would like to see magical items spawn more often, particularly when breakable ones break through combat. The idea the idea of undoing this improvement is ill-informed, to say the least.
You young'un take note, someone with Ziz's programming and analytical skills (honed through years of programming beyond working a 9-5 job) can command astronomical sums in the job market. We're always looking for the next generation of wizards to keep the game going, so send Cherek an application if you think adding to the game would be fun -- it may even set you on an awesome career path.