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Re: Revisited - Equipment: Durability & Spawn Rates

Posted: 20 Jul 2023 13:11
by Celemir
How about remove the non dull function from Alle weapons, but add an extra durability to magic or sturdy weapons so they last longer.
As for clubs and such. Change the description to reflect the battered or cracked state

Re: Revisited - Equipment: Durability & Spawn Rates

Posted: 21 Jul 2023 01:44
by Snowrose
maybe if something is "dull" instead of making it a durability thing just give it a damage debuff till it's sharpened or repaired

Re: Revisited - Equipment: Durability & Spawn Rates

Posted: 21 Jul 2023 06:03
by Brentan
Dulling already does that on top of making those weapons and armours lose time until they break.
BB

Re: Revisited - Equipment: Durability & Spawn Rates

Posted: 21 Jul 2023 21:01
by Quantum
nils wrote:
19 Jul 2023 18:10
Please never put random stats on weapons in genesis. That's for games with numbers.
Agreed, it would force people to be smiths and all other craft guilds would suffer. It would more or less be mandatory that you can inspect items. Sounds not-fun.