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Re: Melee combat balance: races and stats
Posted: 26 Mar 2010 15:31
by Tarax the Terrible
hahaha just checked the log of the knight fight test.
It was actually me at TH knight dead.
Even funnier thing is that Sharn was present..
hehe
Re: Melee combat balance: races and stats
Posted: 26 Mar 2010 16:05
by Sharn
Tarax the Terrible wrote:hahaha just checked the log of the knight fight test.
It was actually me at TH knight dead.
Even funnier thing is that Sharn was present..
hehe
Now I remember it

Re: Melee combat balance: races and stats
Posted: 26 Mar 2010 19:00
by Ilrahil
Sharn you can't classify monk/minotaur as an evil character being in god mode because you could be a monk/minotaur and be good as well in the monks.
Secondly, You cannot compare non-recoded guilds to recoded guilds. It is silly.
Re: Melee combat balance: races and stats
Posted: 26 Mar 2010 19:41
by Rhynox
I have tested with lots of people (some in real combat, others in spars, by the way when the spar command will be fixed?), and found myself in tight situations only against monks (if shieldbearer slam that can last at most 7 seconds bothers you, imagine a 30 second one), angmarins (they can prevent slam) and necromancers (frightening should still be based on discipline).
Battles against dragonarmies are usually pretty balanced, but it is hard to find foes of around my size.
Re: Melee combat balance: races and stats
Posted: 26 Mar 2010 21:42
by Sharn
Ilrahil wrote:Sharn you can't classify monk/minotaur as an evil character being in god mode because you could be a monk/minotaur and be good as well in the monks.
Yes, I mentioned it, that minotaur monk has the bonus of being neutral.
But *I* am evil and did not really notice almost any problems with that...
Except one that is. I could not enter VK to pickup my gems from the bank!

Re: Melee combat balance: races and stats
Posted: 26 Mar 2010 21:45
by Sharn
Ilrahil wrote:Secondly, You cannot compare non-recoded guilds to recoded guilds. It is silly.
As long as the recoded and non-recoded guilds exist I can do it, because thats the only thing I can do.
I cannot afford time machine to go to the future and compare the recoded with the recoded

Re: Melee combat balance: races and stats
Posted: 26 Mar 2010 21:51
by Ilrahil
Yes but isn't it an unfair comparison? Because you are comparing recoded guilds to ones who haven't been updated/balanced yet? So there are still going to be imbalances there.
Re: Melee combat balance: races and stats
Posted: 26 Mar 2010 22:33
by Sharn
Ilrahil wrote:Yes but isn't it an unfair comparison? Because you are comparing recoded guilds to ones who haven't been updated/balanced yet? So there are still going to be imbalances there.
I have to admit - you are right
P.S. This thread is unbalanced! Lots of easy exp here
